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Prototype


Good, bad... you're the guy with the telescoping horror-arms

Words: Mikel Reparaz, GamesRadar US

Exploration aside, the combat’s a lot of fun, even if it tends to boil down to just pointing yourself in the general direction of the enemy and mashing buttons to rip shit up. For tasks requiring more finesse, there’s a quick lock-on targeting system that enables you to easily single out enemies for punishment, although it’s not quite as good at prioritizing (for example) the soldier right next to you over the tank that’s two blocks away). Given Prototype’s strong emphasis on superpower-assisted hand-to-hand brutality and the absolute expendability of almost every living thing in the game, however, this is usually only a problem when you’re trying to use guns or snatch a specific individual out of a crowd.


Above: Most of the time you can do OK by just mashing the attack buttons 

Prototype’s Manhattan is also littered with a slew of broadly varied side activities, which range from obsessively collecting meaningless “landmark” orbs to rooftop races, Pilotwings-style gliding challenges and weapon/power-specific rampages. The coolest ones are the “Consume” events, which involve tracking down a marked zombie or soldier and then either destroying an infected hive building, absorbing a few more marked soldiers for their memories or – best of all – slipping into a military base in disguise and stealth-consuming the specialized officers inside.

There is, of course, a point to all this. As you crash through the game’s story missions, Alex’s search for identity becomes a pitched battle to understand the virus before it (or the military) reduces Manhattan to a wasteland. It’s not that Alex is particularly heroic – he has zero compunction about devouring terrified civilians in broad daylight and assuming their forms – but stopping the spread of the virus and rescuing Manhattan from annihilation jibes neatly with his desire to hunt down every last person responsible for his condition and devour them.


Above: It only gets more disgusting from this point 

When Alex consumes certain people – like the targets in a lot of his missions, or the wandering targets of opportunity scattered throughout the city – he gets a glimpse of their memories, which are then added to a massive flowchart called the “Web of Intrigue.” As Alex gains more memories, connections will appear between the ones he’s gathered. While not essential to the game, completing the Web is a cool way to find out the full story behind Alex’s identity, the virus project, the military’s plans and the histories of some of the former test subjects that show up as monstrous bosses.

Speaking of bosses, don’t expect the game to go easy on you once they show up. As you wander through Prototype’s Manhattan, you might start to feel a little invincible, as just about any common enemy – even the goddamn Strike Teams that get called down every time some Marine catches you flying – can be quickly killed or escaped from without much bother, especially if you’ve unlocked a lot of your superpowers. The bosses, by contrast, will make you feel like a punk.


Above: One of those little sub-bosses that later becomes commonplace 

Often best described as “total bullshit,” the bosses are dead-set on killing you, hard to get away from and tend to take very little damage from your attacks. They can kill you quickly if you go toe-to-toe with them, and one of them even vomits jets of boulders at you every time you try to get close enough to attack. There’s always a strategy to defeating them, of course, but finding out what it is usually takes a little experimentation and a lot of dying (or a lot of consumed victims, if you’re lucky enough to be near a steady supply and can keep them from being continually knocked away).

If nothing else, they're at least suitably epic - the biggest battle fills huge chunks of Times Square with disgusting, bulbous tentacles - and in a game of Prototype's size, there are always plenty of things to do that don't involve fighting them. You won't get far unless you do, but there are always crowds to disembowel and military bases to level with counterfeit airstrikes. And that's a big part of Prototype's charm: when you want to just haul off and smack an entire city in the face, it's there for you.

Is it better than…?

Spider-Man: Web of Shadows?
Yes. Web of Shadows is fun and all, but it feels flimsy and cartoony next to Prototype. And while both games make you watch as Manhattan descends into zombie-infested chaos, only Prototype’s zombies are bloated grotesques you can slice to gory ribbons. Also, Spider-Man can’t drive tanks, and his web-swinging feels even less precise than Alex’s gliding. This one’s no contest.

The Incredible Hulk: Ultimate Destruction?
Yes. Of course Prototype is better than the last-gen Ultimate Destruction, but seeing as it’s that game’s spiritual successor, it’s still worth a quick comparison. Prototype and Ultimate Destruction have an extremely similar feel and control scheme, and UD’s DNA is evident in everything from Prototype’s wall-running to Alex’s ability to hurl cars at helicopters with lock-on precision. But Prototype smooths a lot of UD’s rough edges, and presents a bigger adventure in a cooler city, with a more interesting plot. Really, the only things we’re sad to see missing are the ability to punch buildings into rubble, and the boxing gloves Hulk would make out of cars. Those were a lot of fun.

inFamous?
Maybe. As we stated in the review for inFamous, Prototype and inFamous are substantially different games; inFamous is a little slower and much more deliberate, with gameplay that feels a little more like an open-world shooter, while Prototype is a wilder, anything-goes sandbox brawler. But there are still unshakeable (if superficial) similarities between the two. Both revolve around wild talents awakened by a disaster, both feature upgradeable powers that grow and evolve as you pursue the story and both take place in quarantined cities filled with climbable buildings and enjoyably inane side tasks. And both, for some reason, feature a mission in which your task is to go around dealing with contagion-spewing water towers, which is a weird coincidence.

Ultimately, inFamous feels more focused and restrained, while Prototype curb-stomps focus and hurls restraint through a plate-glass window. InFamous will appeal more to those seeking a more morally centered superhero experience, but Prototype is freer, faster, more varied and more fun.

Just for you, Metacritic!

Although it’s beset by blandish graphics and wickedly uneven difficulty, Prototype delivers a fast-paced, relentlessly amoral and wonderfully brutal sandbox adventure in a detailed city filled with cool things to see and do. Alex Mercer might not be the most sympathetic “hero” out there, but then again, most sympathetic heroes don’t have arms that turn into huge, razor-sharp whips.

Jun 11, 2009

You'll love
  • Running amok in a huge, detailed city is a lot of fun
  • More superpowers than you'll probably ever use
  • Cutting down crowds of civilians is a guilty pleasure
You'll hate
  • Controls can be really imprecise
  • Bosses are ridiculously tough
  • Visuals are gray and unpolished

 
30 Comments
Order Comments: Newest First | Oldest First
man92  - 5 months 23 days ago 
i might gve this a try
man92  - 5 months 23 days ago 
second
herodotus2006  - 5 months 23 days ago 
I'm amazed ot wasn't banned here in Oz. Looks good.
Master_Leep  - 5 months 23 days ago 
Can't smash buildings! I figure I'll try it out anyway.
uz_mike222  - 5 months 23 days ago 
I've actually played Prototype at a friends house. Even though the Graphics are like that of Grand Theft Auto: San Andreas or a bit more cartoony, its still pretty awesome. especially the beginning cutscene when Alex cuts a guy in half with his razor sharp arm claws. I also like how its kind of like the Grand Theft Auto games in the sandbox area, but more badass with grossly awesome super human powers that can rip and dice zombies and people alike into bloody messes. But the only thing other than the graphics about it is the game physics with Alex. but other than those two porblems, its awesome and i hope i can get the game myself, after Assassins Creed 2
Odogx44x  - 5 months 22 days ago 
Yeah, theis game looks great.. I hope the graphics are as good as I hear they are but who knows
lucasv1979  - 5 months 22 days ago 
I totally disagree with this score. This game is cr*p!. The controls are terribly unresponsive. The graphics are mediocre at best and the action is just not rewarding at all, since you have to continually struggle with the controls and even so, the character never seems to do what you meant to do. This game is a 6 at it's best.
Master_Leep  - 5 months 21 days ago 
Nope, Nope, I played... couldn't stop playing....Love the controls (mouse and Keyboard)... Lots of fun! I agree with this review
Zooming around the city is hypnotic..
Master_Leep  - 5 months 21 days ago 
Plus, slicing dudes in half vertically or horizontally is awesome! I love doing wall sprint into jump into air dodge, glide then targeting helicopter and blowing it away with missile launcher... custom combo! plus it goes into slight bullet times when you target or hit your skill switch button... for additional visual oomph!
solsunforge  - 5 months 20 days ago 
Ok so I know nothing about this game but from reading the article it looks ok but just 1 thing. How does alex being infected turn everyone else into infected? or was he somehow affected differently then the others?
luckjustrock  - 5 months 20 days ago 
This game is amazing, I bought it the second day it went out. Right away you get thrown into the game when you have to fight yourself out of Time Square. This game has to be one of the best on the 360. It is like a grand theft auto, spiderman, superman, mortal combat all combined into a phenominal game. I would HIGHLY recommend it
nikrusty  - 5 months 20 days ago 
This certainly doesnt deserve a 9 score...c'mon...wot wrong with u guys, yeah u can give it a 7 and above, but 9???? This game gets old quickly after smashing the buttons, yeah its fun but not a 9

Captcha: amusing Nov
VMPSaberwolf  - 5 months 19 days ago 
I didn't receive a response on the PS3 comment board (gee I wonder why), but I had a question or two for those who did play it.

Does the game have any more depth than just a pretty hack n slash environment? I like rampaging every now and again, but I can only take so much before I get bored. Are missions repetitive and do they actually require a strategy other than mashing on the same attack button rapidly?
Nyterage  - 5 months 19 days ago 
Hello =D first comment ever, to answer my wolf friend there's question there is alot of varriety in the missions and it does take stragety to finish them. Mostly hit and run moves XD but it isn't just all hack'n slash. Missions in this have just about variety and depth as GTA 4 missions
VMPSaberwolf  - 5 months 19 days ago 
Thanks for the info Nyte. I'm still debating on dropping $50 for this, maybe I'll wait till it lowers in price. I have mixed feelings about GTA, bought San Andreas and got frustrated when I couldn't beat an early mission and could not progress any further. When I was younger I probably would have stuck with it, but my attention span and reflexes are pretty bad nowadays. It takes a tycoon game like tropico where things are always changing to keep me playing, and it's not reflex dependent.

It's a shame Prototype doesn't have a demo, I would have liked to try it out instead of making a leap of faith. The way some games are nowadays with bugs gallore, that leap becomes harder and harder to make.
DrPretorious  - 5 months 19 days ago 
im almost done with it....what a fun and brutal game
segomox  - 5 months 19 days ago 
Ive been playing Prototype for the past couple of days, and I love it! GTA with Evil Super Powers! Can we ask for much more!? The biggest issue I have with Prototype is the graphics, which should not come before gameplay EVER, but in this case need a little more polish. Just some slightly better resolution textures, or higher polygon count. It's very fast on my PC, on full detail, and I dont have the latest gear. If theres that much room left, it could have easily gone as far graphically as GTA4. Then, it would have been a God of a game. ;)
magicwalnuts0  - 5 months 19 days ago 
Great review. The little tidbit on the PC version was much appreciated. I may get a console version instead if it doesn't feel crisp on the mouse and keyboard.

I knew the graphics would be butt for this game, the screenshots looked terrible all the way up to release.
SirSodomite  - 5 months 18 days ago 
To lucas1979 and nikrusty-

Have you even playedthis game? It's great.Mikel has to make his own decision as a professional reviewer,and you two are in the minority, cause everyone else loved it.
alex140494  - 5 months 18 days ago 
this game would absoulutely ROCK if it was two player !!!!!!!!!!!!!!!!!!1 THERE SHOULD BE A SEQUAL WITH BETTER GRAPHICS and multiplayer both offline and online
!!!! XD great review Mikel 10/10
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The Knowledge
Prototype
Prototype

Genre: Action
Release date: Jun 9, 2009
Published by: Activision
Developed by: Radical Entertainment
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
Read the review
Latest Articles About This Game
Good, bad... you're the guy with the telescoping horror-arms
PC Review  -  Jun 11, 2009