Quantcast

Prince of Persia (next-gen)

Also known as: Prince of Persia

How to lose a donkey and find a princess

As for the sultry Elika, once you’ve rescued her she follows you around like a pretty pot of glue, proving to be not so much a damsel in distress as a guardian angel, helping you out of scrapes using some fairly nifty magic. For instance, if you attempt a jump that is too far, press E for Elika and she’ll fly through the air and give you a helping hand. Further, in what is arguably one of the game’s biggest deals, even if you don’t ask her for help, should you be plummeting to your death she’ll appear and haul you to safety in the nick of time, ensuring that at no point in the game do you ever actually die.

While it might sound like a feature that makes the game too easy, Elika’s life-saving is a permanent quicksave, and is arguably an extremely elegant way of overcoming the immersion-breaking concept of saving and loading, a quandary that gaming’s greatest minds have grappled with since the three lives of Space Invaders.

As for the overall structure of the game, you dart about a hub-based environment fighting minions of evil and then healing the relevant area. Or more accurately, Elika heals the area while you stand by making wisecracks. In many ways the game is more about the Princess than the alleged Prince, and she even joins in with the combat, throwing in some magic while you stick to your sword, gauntlet and an acrobatic attack. With a fixed camera view, defeating beasts is a matter of stringing the right combos together, and rhythmically tapping the right button in a series of quick-time minigames. The environment can also come in handy, as it’s possible to kick a monster off his ledge.

While the early monsters can be laid to waste with a few lashes of your trusty sword, you do eventually have to resort to the various combos. When these go right, they can be spectacular, but the combat is one sticking point that might turn people off. Indeed every time we stormed off in disgust during the review it was a result of boredom having circled a monster for 10 minutes, pressed pause to access the combos menu, attempted to remember a couple and then spent valuable minutes of our lives chipping away at his health bar, which replenishes if Elika has to save your life. Almost as tacit acknowledgement of this time-sapping routine, some of the bosses will piss off halfway through a fight, only to reappear later to enable you to finish off the job. With the bosses becoming progressively harder as the game continues, they each take longer to beat, and given that you can’t actually die, time is your only currency.

Well, time and your fingers, as this is an area of the game that betrays its console roots. Tapping out combos on a pad is less ruinous, both to the hardware and to your index finger, which can seize up in the midst of a long scrap. Repetitive strain injury notwithstanding, having beaten the boss and healed the land, collectable ‘light seeds’ magically appear, a certain number of which grant Elika further powers enabling her to access more of the land and perform more healing. These can be collected during some more predetermined platforming, and so it goes on, an essentially repetitive, if spellbinding and occasionally exhilarating, tour round a magical world with a Princess hanging off your back, a few nonsensical cutscenes, a clutch of rudimentary puzzles and some vaguely sinister dream sequences.

Hardcore gamers will inevitably dismiss PoP as not being challenging enough, but you’d have to have a steel heart not to be slightly seduced by the fantastical setting. That said, the magic is shattered the minute the Prince opens his mouth, proving to be an appalling dullard. All the same, this is a brave attempt at doing something different in a gaming marketplace littered with war and aliens. Despite being the work of Ubisoft Montreal, it’s probably as far away from a Tom Clancy-branded title as it’s possible to get.

And despite an original approach to the gameplay, in many ways PoP is imbued with an old-school sensibility: kill the boss, save the girl. Although she spends a lot more time saving you, and you do sometimes feel like a spare prick at a wedding, bringing little more to the party than a series of excruciating one-liners and some functional swordplay. All the same there’s a definite elegance to the action, with the sublime animation complementing the setting, and a superbly realised colour palette that visually demonstrates the difference between the corrupted and healed areas. It’s undeniably charming, but how long you remain charmed depends largely on your patience.

Dec 9, 2008

You'll love
  • Uniquely illustrative graphics
  • Fluid gameplay
  • Exhilarating action
You'll hate
  • Overly lengthy battles
  • Awful script
  • A bit too much auto-pilot

 
6 Comments
Order Comments: Newest First | Oldest First
caleb8  - 11 months 19 days ago 
now this guy is much better then emo boy from the last prince game.
Craza  - 11 months 19 days ago 
Wow...is that....is it....colors! OMG! REAL colors other than black, brown, and grey! Nice. And no Emo Prince. :D
misfit119  - 11 months 17 days ago 
It makes me feel dirty to say this but after a few hours with the game I wish for the days of the emo prince. Give me the Warrior Within happily over this. No challenge, even more frustrating due to the way the Princess saves you and it gets so repetitive. And the Prince is essentially just there to wave a sword, she's the hero of everything. Yay for being a sidekick! A mouthy one who makes the emo prince seem like Shakespeare. Blah...

It sure looks purty though!
JohnnyMaverik  - 8 months 24 days ago 
Eh, like your review of Neverwinter Nights 2 this has got me interested but yet at the same time I have reservations. Exactly what is wrong with dyeing, ok yea, reloading or starting again from the last checkpoint is frustrating but it's also what makes a lot of games challenging, in fact I'd go as far to say that in any game involving combat, the possibility of death is vital. I mean imagine sonic or mario without death... what would be the point? Unless the story line is epic to the point where is challenges the borders of reality between game and book, like some of the great hardcore adventure games have managed in the past (only a couple out of many might i add, maybe Monkey Island 1 and 2, the longest journey... and that’s all I can think of) this game will be rubbish. But yet I'm still interested for a number of reasons, for one the graphics are good and different at the same time, for another the movement looks fantastic, I mean I’ve seen vids on youtube of people doing stuff that makes Assisin's Creed look like kids playing gymnast on a climbing frame, for another its my kinda genre, but despite all this, if the storyline isn’t good, then i wont enjoy it... so is it and how do I find out without buying and playing it... dilemma :(
looky125  - 4 months 22 days ago 
I've finished all the other P.o.Ps games i have not played this one but to me if seems a little doggy with the grafics and your abilletiys to jump around endlessly on wall and flig this other charector around and kill enemys
real4xor  - 3 months 18 days ago 
the only thing lovely about this game is it`s looks.

the rest... is just a void being filled with emptiness. both the story and gameplay.

But: I tell you this: if you are a fan, you should just buy it.
This video player requires Flash 9 Player or later. Please download the latest Flash Player.
The Knowledge

Prince of Persia (next-gen)

Genre: Action
Release date: 5 Dec 2008
Published by: Ubisoft
Developed by: Ubisoft Montreal
Franchise: Prince of Persia
Multiplayer Modes:
Offline
1 player SOLO
8 GREAT
Read the review