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Prince of Persia (next-gen)

Also known as: Prince of Persia

How to lose a donkey and find a princess

There have been several attempts to reclaim the Prince of Persia’s past over the years – ranging from the great to the tolerable – of which this outing is nothing less than the very latest. Reverting to the original moniker (no Two Thrones or Warrior Within crap) it has already been described by an overpaid marketing skunk as “a re-imagining of the franchise”. Hardly a visionary statement, it’s the same glib sound bite that Tim Burton wheeled out before summarily pissing in the eyes of The Planet of the Apes.

Prince of Persia’s so-called re-imagining takes place courtesy of the same graphics engine as Assassin’s Creed (there’s even a secret skin that enables you to play as Altair from that game), however, while the huge vistas and vertiginous topology are comparable, PoP is very much its own game, with a bespoke art style that would probably once have been called cel-shaded, but is now described as illustrative.

Falling somewhere between Saturday morning cartons and a fully-fledged Disney feature, whatever it’s called, it’s extremely impressive, throwing you into a consistent, visually stunning fantasy world that screenshots can’t really do justice to. With no heads-up display or gaming baggage such as ammo counts and weapon selection, it’s a bold move away from the current trend of ultra-realism, and a welcome one at that, like stepping into a fairy tale. Perfectly suited to the subject matter, it conjures up such touchstones as the Sinbad and The Thief of Baghdad movies.

And while the story of PoP may not be remembered with such affection, there is one somewhere, the details of which are inevitably absolute poppycock. As a very loose synopsis, once upon a time there were two brothers who fell out, resulting in the world being a constant battle between corruption and healing, dark and light, with evil represented by oozing black pus, and good by flowers and butterflies. As a fan of good stuff, it’s your job to heal the land from corruption and reclaim the fertile grounds so that everybody lives happily ever after.

More pragmatically, to start with you’re some bloke in an ornate waistcoat wandering through the desert with a donkey laden with stolen gold when you stumble across a damsel in distress. That damsel is a Princess called Elika, and doing the decent thing you save the day through what is essentially an interactive tutorial that teaches you the basics of swordplay, climbing, dropping, wall running, ceiling running and all that stuff.

While there’s some initial swearing, controlling the Prince soon becomes second nature, with a mouse and keyboard proving adequate for even the most athletic of moves. However, so stringent are the paths through the game that it soon becomes apparent that you’re not doing much more than pressing the right key at the right time. Clearly, we’re exaggerating slightly, but it’s fair to say there isn’t a great deal of skill involved, as there’s a distinctly binary approach to the gameplay in that you either do something or you don’t.


 
6 Comments
Order Comments: Newest First | Oldest First
caleb8  - 11 months 12 days ago 
now this guy is much better then emo boy from the last prince game.
Craza  - 11 months 12 days ago 
Wow...is that....is it....colors! OMG! REAL colors other than black, brown, and grey! Nice. And no Emo Prince. :D
misfit119  - 11 months 10 days ago 
It makes me feel dirty to say this but after a few hours with the game I wish for the days of the emo prince. Give me the Warrior Within happily over this. No challenge, even more frustrating due to the way the Princess saves you and it gets so repetitive. And the Prince is essentially just there to wave a sword, she's the hero of everything. Yay for being a sidekick! A mouthy one who makes the emo prince seem like Shakespeare. Blah...

It sure looks purty though!
JohnnyMaverik  - 8 months 17 days ago 
Eh, like your review of Neverwinter Nights 2 this has got me interested but yet at the same time I have reservations. Exactly what is wrong with dyeing, ok yea, reloading or starting again from the last checkpoint is frustrating but it's also what makes a lot of games challenging, in fact I'd go as far to say that in any game involving combat, the possibility of death is vital. I mean imagine sonic or mario without death... what would be the point? Unless the story line is epic to the point where is challenges the borders of reality between game and book, like some of the great hardcore adventure games have managed in the past (only a couple out of many might i add, maybe Monkey Island 1 and 2, the longest journey... and that’s all I can think of) this game will be rubbish. But yet I'm still interested for a number of reasons, for one the graphics are good and different at the same time, for another the movement looks fantastic, I mean I’ve seen vids on youtube of people doing stuff that makes Assisin's Creed look like kids playing gymnast on a climbing frame, for another its my kinda genre, but despite all this, if the storyline isn’t good, then i wont enjoy it... so is it and how do I find out without buying and playing it... dilemma :(
looky125  - 4 months 15 days ago 
I've finished all the other P.o.Ps games i have not played this one but to me if seems a little doggy with the grafics and your abilletiys to jump around endlessly on wall and flig this other charector around and kill enemys
real4xor  - 3 months 11 days ago 
the only thing lovely about this game is it`s looks.

the rest... is just a void being filled with emptiness. both the story and gameplay.

But: I tell you this: if you are a fan, you should just buy it.
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Prince of Persia (next-gen)
Prince of Persia (next-gen)

Genre: Action
Release date: Dec 9, 2008
Published by: Ubisoft
Developed by: Ubisoft Montreal
Franchise: Prince of Persia
Multiplayer Modes:
Offline
1 player SOLO
8 GREAT
Read the review
Latest Articles About This Game
How to lose a donkey and find a princess
PC Review  -  Dec 9, 2008