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Prey




Sep 23, 2009
PC Feature | Prey
PC - Prey - Game launch sites that inexplicably still exist The internet is often thought of as a well of information, but that’s a flawed metaphor. It’s much more like a worldwide network of networks, if you follow my logic. And as the internet ages, it’s becoming littered with servers, and those servers are becoming littered with old data. ... » Read More
Jun 15, 2009
PC Feature | Prey
Splinter Cell ConvictionSam Fisher’s gone through some midlife crisis-sized changes over the past couple of years. One minute he’s a tortured emo agent on the run, with as little respect for the law as he does for kept facial hair. The next he’s a malicious murderer, who makes Jack Bauer look like Jack Osborne. Above: From badly groomed to just plain badThe Conviction of 2007 has heavy influences from ... » Read More
Apr 24, 2009
PC Feature | Prey
PC - Prey - 12 games you might never play Remember how great StarCraft: Ghost was going to be? Sorry, it’s dead. It’s not uncommon for games to be cancelled. It usually happens like this: A game is announced, we hear nothing about it for years, then buried somewhere in a press release about another game we find a note that mentions that it has been “indefinitely delayed,” which actually means “permanently delayed.” And that’s it, we never hear about it again. ... » Read More
Apr 15, 2009
PC Feature | Prey
I’m not a miserable sexist ass; I’m just a practical observer. One thing I’ve observed is that men and women are different (I figured that one out pretty early on). Since I’m a rational person, I’m aware that nothing is entirely one way or another. Even the divide between life and death is ambiguous (uh, zombies, amirite?). ... » Read More
Jan 22, 2009
PC Feature | Prey
PC - Prey - Game levels that look like anuses What do Gears of War 2, Star Wars: The Force Unleashed, Halo 3, Dead Space and Prey all have in common? Well, they were all innovative, highly praised and sold well at a time when - ok, let's drop the pretense. You’re here about the ass. There are many examples of game level archetypes that designers go back to again and again. How many Sewers, Ice Worlds or Warehouse Maps have you experienced in your gaming life? ... » Read More
Apr 13, 2007
PC Feature | Prey
There comes a time in many games where the expected method of play becomes a bit too expected. It's when you're on this cusp of boredom that you realize that the greatest gift gaming has given us is the ability to plough your own way - to refuse to enter the test chamber just to see if you get in trouble. So join us as we subvert the basic concepts of gameplay by generally screwing around in games, whether through harassing NPCs, torturing virtual people or organizing naked foot races in ... » Read More
Mar 2, 2007
PC Feature | Prey
The Elder Scrolls: Oblivion Epic quests need epic endings, and theres not much that's more epic than a giant red thing fighting an oversized golden award trophy. The dragon trophy decimates the Vishnu-armed creature by breathing white stuff on it, and the fate of the world is put in your hands. But the games over, so good luck with ... » Read More
Aug 4, 2006
PC Feature | Prey
A couple of months back, we were treated to a sneak multiplayer preview of the hit shooter-with-schizophrenic-gravity, Prey. The developers at Human Head gave us a drubbing - and we still can't get the taste of rusty pipe wrench out of our mouths. Flash forward to today: we still fill in the bottom ranks during MultiPrey matches. We clearly needed professional help, so we turned to the ... » Read More
Jul 13, 2006
PC Feature | Prey
Thursday 13 July 2006 Alien abduction, out-of-body Cherokee weirdness, squelchy spaceships and mind-bending upside down mentalism - Prey is a mad-as-a-badger's-handbag first-person shooter with some spaced out ideas that make it one of the most unique extra-terrestrial slaughter fests that we've ever had the pleasure to play. With development done, dusted and the game out for PC and Xbox 360 tomorrow, we blast 10 quick-fire questions at Prey developer and Human Head CEO Tim Gerritsen just ... » Read More
The Knowledge

Prey

Genre: Shooter
Release date: Jul 10, 2006
Published by: 2K Games
Developed by: Human Head
Min system requirements: P4 2.0GHz or equivalent, 512MB RAM, 2.2GB HD space, 128MB DX9.0c compatible video card
Recommended system: P4 2.8GHz or equivalent, 1GB RAM, 2.2GB HD space, 256MB DX9.0c compatible video card
Features: Widescreen
Multiplayer Modes:
Offline
8 player VS
Online
8 player VS
8 GREAT
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