Familiar with Wanted, are ya? Last summer’s blockbuster documentary about a secret society of bullet jugglers? We kid. Wanted centers on Wesley Gibson, a sad sacked shlub abruptly awakened from his 9 to 5 monotony to find out that he’s been blessed with the hereditary ability to curve bullets, deflect blades and generate all manner of mercenary mayhem.
This is how you know you’re a badass: a rival faction of assassins boards the passenger plane you’re on, goes through the trouble of killing everybody on board, and then tilts the airliner toward the ground just to kill you. It’s flattering, really - but then, being a 24-year-old superassassin does invite some unique attention.
Even the History Channel is guilty of a little "what-if" once in a while. The upcoming RTS War Front: Turning Point takes a turn at putting World War II onto its alternative history head. Hitler is put out of his misery early, but despite his assassination, the Wehrmacht maintains its momentum. Germany rolls into London with the Eastern Front and the non-aggression treaty with Russia fully intact. The conflict dies down, but the frenetic pace of secret, super-powerful weapons development
Originally posted on December 22, 2006
There is no shortage of World War II based games these days but developer, Digital Reality manages to bring something new to this stale setting as it sacrifices historical accuracy for style by injecting a bit of sci-fi technology and lots of fast-paced action into their latest real-time strategy, War Front: Turning Point.
Set in an alternate reality where the assassination of Hitler succeeded, War Front takes a look at what might have happened if the
The pre-nuclear, pre-terrorist age of warfare may not be as explosive and unpredictable as today's modern conflicts, but add in the rare and secret weapons of World War II, and we're interested. Give us full control of this experimental arsenal, and we're
Care for some diplomacy with your strategy sandwich, sir? Check out War Leaders: Clash of Nations, a historical strategy game where you'll assume the role of the diplomat and battlefield general. Like the immensely popular Total War series, War Leaders is split into two important parts: strategy and tactics. You'll have an opportunity to show your smarts in the intricate, turn-based management and diplomacy half of the game. Failing that, settle your differences and expand your empire by taking
If you've never played a team-based war game before, War Rock could be your gateway drug. Join a team, pick a class (scout, engineer, medic, combat, or heavy weapons trooper) and jump head first into an all-out war with up to 63 other players.
It's a poor man's Battlefield 2, to be sure, but its lack of top-notch graphics and polish is offset greatly by the fact that it's one hundred percent free to download and play. Between that and it's relatively modest system requirements, War Rock could
The Chaos Space Marines are doppelgangers. They’re the Venom to the Space Marines’ Spider-Man; the Sith to their Jedi. They’re best buds with the dark gods of an obscure dimension. They gussy up their power armor with gaping skulls. And among the varied-shades-of-villain factions of 40k fiction, they’re a great candidate for their own expansion to Dawn of War II.
Thursday 3 August 2006
Relic is getting good at this. This is the developer's second stab at producing an expansion pack for its Space Marine-clobbering strategy game Dawn of War, and its ambitions are starting to match its experience. In the words of one of the developer, the goal is to produce "the best expansion for any game, ever".
How? First: by sheer weight of numbers. There are two new races - Necrons and the Tau. The former are built for players who like to slowly suffocate their
How high do you set your goals? In creating its second expansion pack for its Space Marine-clobbering strategy game Warhammer 40,000: Dawn of War, developer Relic says its goal is to make Dark Crusade "the best expansion for any game, ever."
How? First by sheer weight of numbers. There are two new races - the Necrons and the Tau. The former are built for players who like to slowly suffocate their opponents. They're creepy, skull-faced robots on a monster land-grab: their rate of production is