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Matthew Keast - GamesRadar
By Matthew Keast posted 1 year, 6 months ago

Nail’d is claiming to be “the fastest racing game ever,” which is difficult to prove, but there’s no doubt about one thing: it is damn fast. It’s so fast that it’s hard to appreciate the bright, colorful environments, although we did notice when we flew between the blades of a windmill while falling 500ft off a cliff (well, we drove off that cliff). If one were to just look at screenshots, one might be inclined to think Nail’d is the same thing as Pure, what with its ATVs racing off huge, huge jumps. Seeing it in action, or in our case, playing it, reveals the crucial differences...


By David Brown posted 2 years, 4 months ago

Some people, after reading our review of Empire: Total War, wanted to string us up and splice our main brace. We can’t help it if the bugs other people experienced didn’t happen to us. Still, it’s safe to say that there were some problems that perhaps could and should have been sorted out before release – specifically the AI’s total lack of ability to perform invasions over a stretch of water.


By David Brown posted 2 years, 1 month ago

Everyone knows all about the Total War series and its globe-spanning campaigns and battles, but one of the things lacking has been a real focus on the actual historical conflicts that took place. Often, a disappointing handful of token battles were cobbled together quickly to be played maybe once or twice and then discarded in favour of create-your-own scenarios



By Jon Blyth posted 2 years, 3 months ago

Who’d have thought that, just 200 years ago, it was fashionable to hate the French? It’s one of the great burdens of having an empire. Poor Napoleon: before declaring himself the Emperor of France, he probably thought back to the time when he was the plucky revolutionary underdog, and all the blokes said “way to go, Naps.”


By Brad Flinn posted 5 years, 6 months ago
Cancel your gym membership. The ESPN integration built into NBA Live 07 finally guarantees that all us wannabe sports junkies will never get off the couch to pursue the dream. During EAs Summer Showcase 06, we had the opportunity to get a glimpse at the true-to-life sports content streaming next-gen style. Every 20 minutes, ESPN updates will be streamed into your pretty little next-gen box (that is, your 360. So far, PS3 is expected, but not yet confirmed). These updates include all the

By Gabe Graziani posted 5 years, 7 months ago
At EA's recent Studio Showcase 06, we got a glimpse of the future of one of the most popular racing franchises in gaming history (next to Gran Turismo, of course). The tricked-out racing rides of Need For Speed are back and even more customizable than ever - with hyper-tense, high stakes tracks to match. To start, EA has added a new feature called Auto Sculpt that blows the doors off of the term "vehicle customization." Instead of simply strapping on pre-formed after-market parts to your sleek

By NGamer UK posted 4 years, 3 months ago
Oct 22, 2007 Mirroring Formula Ones Ferrari-McLaren alledge-a-thon, this year EA Black Box have clearly helped themselves to an eyeful of the blueprints belonging to traditionally serious racers such as Forza. For starters, were off the streets and into the pit lanes of numerous real-world race tracks. According to the games producer, this reflects where the street racing culture is heading. Apparently bored with having to endure fifteen-minute police chases every time they want an innocent

By GamesRadar US posted 4 years, 8 months ago
Believe us when we tell you that Electronic Arts is one company with a big eye on the future. Before the last NFS title - Carbon - had even begun development, 20 hand-picked members of the Most Wanted team were set to work on ProStreet, trying to keep the series on the technological bleeding edge while envisaging how tuner culture may evolve in the future. After all, being games about high-performance vehicles, recent Need for Speeds have always had their finger on the tuner scene's beating

Chris Antista - GamesRadar
By Chris Antista posted 2 years, 11 months ago

“Whoa!” We’re pretty sure that’s exactly the response EA and Black Box were angling for when they recently showed off Need for Speed: SHIFT, ‘cause that’s sure as hell the one they got. Why else would they be going around demoing the game earlier than ever in the franchise’s history if they weren’t 100% certain of the wow factor therein?


After a strong, but not quite Codemasters-troubling debut, EA’s Need for Speed: Shift really means it this time around. Again diverging from the series’ traditional model of simple handling and all-out acceleration, in favour of a more considered circuit-racing sim along the lines of Codies’ Grid, the sequel is out for blood. Yours, that of your car, that of your opponents, and most categorically of all, that of its rivals.

Its developers you see, make no bones about going after Gran Turismo 5 and Forza 3 this time. And having gone hands-on recently, we are very much listening.

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