The annual evolution of Madden christens "the season" for every would-be athlete, coach, or super fan trapped inside the sweaty cushions of their couches, and Madden NFL 07 is proving no exception.
Due to hit stores in August, 07's overhauls to the interface and - more importantly - the running game are just the tip of the proverbial iceberg. In 07, you'll be able to step up as the lead blocker and crush any oncoming attempt to foil your running game, then meld right back into the light feet
Russian developer KDV Games' last game, Perimeter, was as an oblique a take on the real-time strategy game (while still clearly being one) as you can possibly imagine. But its sales didn't match the rave reviews it received. Maelstrom is essentially KDV turning away from the frontier it reached to build upon its new-found land.
The story's been constructed by professional writer James Swallow who, among other things, has also penned episodes for Star Trek: Voyager. But don't hold that against
You'd think with all of Hollywood's disaster movies we'd already have a dozen or so games that highlight how much the Earth is pissed off at us. The upcoming strategy game Maelstrom plans to give us every possible disaster all at once. The human race is split into two warring factions fighting over the last remaining resources after multiple global cataclysms... just before an alien invasion. Nice timing, guys.
The residents of Earth in 2050 look and control quite differently from one another,
Transforming vehicles, aqua crazy aliens, and gigantic mechs of Voltron proportions left us anxious for more after playing the latest preview build of KDV Games real-time strategy, Maelstrom.
We realized that Maelstrom was more than meets the eye once we played a few missions with the techno-crazy Ascension. Relying heavily on their advanced technology, each of their buildings can transform into vehicles, meaning that you can move your base about the map as you expand your forces. Vehicles
Monday 16 October 2006
KDV's last game, Perimeter, was as an oblique a take on the real-time strategy game (while still clearly being one) as you can possibly imagine. But its sales didn't match the rave reviews it received. Maelstrom is essentially KDV turning away from the frontier it reached to build upon its new-found land.
The story's been constructed by professional writer James Swallow who, among other things, has also penned episodes for Star Trek: Voyager. But don't hold that against
2008 is shaping up to be the year of the free-roaming sequel. In the coming months, fans of open-world games can look forward to Grand Theft Auto IV, Saints Row 2, Mercenaries 2 and Just Cause 2, for starters. And assuming its still-unannounced release date happens later this year, one of the biggest will be Mafia II.
Forget what you might remember about the first Mafia's crappy showing on the PS2 and Xbox. When it arrived on
We’ve known about Mafia II’s existence for what seems like years, but it wasn’t until just recently that we got our first actual look at the game in motion. It wasn’t much – just a single mission – but it looked awfully polished for a game that’s still heavily under development.
There are a lot of myths and half-baked assumptions surrounding Mafia II – so let’s start by clearing them up. First off, this isn’t a GTA clone. It may have a crime theme, and have a limited amount of free-roaming, but it’s first and foremost a linear, story-driven experience. Secondly, it isn’t ‘just another gangster game’. That description does the game a huge disservice.

If there’s one thing that Mafia II seems focused on above all else, it’s detail. From its sweeping attempt to re-create the look and feel of the 1940s and ‘50s to the barely visible Z-shaped scar on the cheek of its hero, Vito Scaletta, the game does its best to immerse players in its fiction, its characters and the ever-more-swank underworld they inhabit. The music, cars, fashions and even the architecture are all reflective of the period, and all of them will change as the game transitions from the comparatively bleak wartime ‘40s to the flashy boom of the ‘50s...
Jan 4, 2008
GTAs success means gangster chic will never fade, yet there are few games that place you in the trilby hat and spats of yer actual mobster, rather than an Uzi-toting modern wannabe. Fewer still that offer anything more than pun-heavy