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Michael Grimm - GamesRadar
By Michael Grimm posted 4 months, 2 weeks ago

The mouse twitched in my hand like a skid row junkie looking for a fix. Detective Cole Phelps responded, whipping out his .45 in the direction of two fleeing criminals. The nickle plated Colt barked, spitting hot death. The two goons fired back, their shots whizzing past Cole’s head and popping out of the monitor thanks to L.A. Noire’s new “PC exclusive 3D enhanced graphics”. Whatever those are. I’m a 1940s detective damn-it, I can’t be expected to know what this rigmarole is.


So, let’s get this part out of the way: yes, Lara Croft’s appearing in a new game, and no, it’s not part of the Tomb Raider franchise. Why shed such an established brand? According to developer Crystal Dynamics, it’s because the download-only Lara Croft and the Guardian of Light is going to be a completely different experience than what fans are used to, and the title’s intended to reflect that.

“Different” barely begins to cover it. The biggest change, however, is that Lara actually has someone along to help her this time. A dude someone.


I’m carrying a bag filled with gold. My team is plundering a mine, and I’m the point man - lugging burlap-wrapped bullion back to a capture point in our base. My teammate is a desperado, and he’s yelling at me from beneath his face bandana to hurry the hell up.

“Throw the gold!” he hollers. I’m trying.



Ever found yourself playing Team Fortress 2 and thinking, “This is fun, but I sure wish I were wearing a coon-skin cap”? At long last, your prayers have been answered in the form of developer Fat Shark AB’s Western-themed online shooter, Lead and Gold - Gangs of the Wild West.


If you don’t know what Defense of the Ancients is (lovingly known as DotA by its gigantic community), you may not know what an RTS is, either. The original DotA is a single custom map that was created for WarCraft III. It took the core concept of the third WarCraft’s focus on hero units and stripped away the bothersome base-building and army management.


By Steve Hogarty posted 4 years, 9 months ago
You've got to raise at least one eyebrow when Valve's buddies at Turtle Rock Studios claim that with Left 4 Dead, they're out to beat Counter-Strike - but that's exactly what they're planning on doing. They're adamant that with their four-way zombie co-op survival horror extravaganza they can supersede the most widely played online shooter on the planet, and having flown to Valve, taken part in the undead slaughter and relished the sort of interdependent gameplay so rarely seen in PC games, we

By Joe McNeilly posted 2 years, 11 months ago

Want to see the brand new map Valve’s created for Left 4 Dead’s free Survival Pack DLC? Thought so! We got Chet Faliszek, the game’s writer, to give us an exclusive guided tour of the new map, “Lighthouse.” Click play below to check it out, then we’ll regroup for further details and impressions from our hands-on session.


By Ben Richardson posted 5 years, 2 months ago
The creator of terrorist shooter Counter-Strike: Condition Zero, Turtle Rock Studios, is working on a brand new multiplayer PC game called Left 4 Dead, due for release in summer 2007. A Counter Strike-esque co-op shooter, Left 4 Dead pits you and three friends against an impressively inventive and relentless horde of mutated nasties, with up to four rival players also able to join the ranks of the zombie menace. The game will use Valve's Source engine, and you can expect Left 4 Dead's gruesome

By Tom Francis posted 4 years, 9 months ago
Left 4 Dead is not a zombie game. These are sprinting and screaming people you're killing here. They've contracted a mutated strain of rabies, but it hasn't made them slow or stupid, it's just made them murderously angry. They don't shuffle toward you in hordes; they run towards you in crowds, snarling with rage. You've never seen anything quite like it. And the noise - imagine the sound of a riot, but a riot where everyone's in agony and hates you. You hear it faintly at first, a distant

By Jon Blyth posted 4 years, 1 month ago
Jan 11, 2008 Chet Faliszek, Left 4 Dead's writer and one of the funniest parts of the internet since it was all HotBots and AltaVistas, offered advice and information as we played through the new rural map, which culminates in a farmhouse stand-off surrounded by cornfields. Its classic, its cliche, and its five decent-sized stages away from the temporary campsite we started in. Like the other maps, each scenario is broken up into five large stages, punctuated by safe areas where you can
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