Thursday 21 September 2006
As the barrels begin to slow, no longer spewing vapour-hot metal into the room, you begin to assess the damage. Like that lobby scene, the joy is in the pause after the carnage.
The concrete pillars are cracked, showing the metal underneath. A crumpled drinks can is spinning on the spot, the only noise in this echo chamber. And then there are the corpses: ten, maybe 15 dead replicants, slumped or sprayed against the walls.
With FEAR: Extraction Point, Vivendi
As the barrels begin to slow, no longer spewing vapor-hot metal into the room, you begin to assess the damage. Like that lobby scene in the Matrix, the joy is in the pause after the carnage.
The concrete pillars are cracked, showing the metal underneath. A crumpled soda can is spinning on the spot, the only noise in this echo chamber. And then there are the corpses: ten, maybe 15 dead replicants, slumped or sprayed against the walls.
With F.E.A.R.: Extraction Point, Vivendi promises more.

While the megaton simulation racing games tend to take massive breaks between their releases (Gran Turismo and Forza), the F1 series has been carving out a sizeable niche for itself. The annual series has been providing racing fans with smaller annual improvements as opposed to the huge 4-year upgrades from the more well-known games. Granted, it’s all about F1 racing, which the NASCAR-dominated US is less familiar with, but true gearheads might find a lot to...

F1 2011 is a serious game for serious racing gamers and serious F1 fans. We’re not going to try and convince you otherwise, because this serious image is exactly what Codemasters Birmingham is going for. But as austere as the game seems, there’s something irresistibly fun about the prospect of piloting these bleeding edge 1000 Horsepower Titans.
Judging by the latest build, it would seem that the face of war is a huge, beaming grin, with a tiny wry smirk at one end that grows each time you take advantage of this RTS's array of realistic details.
Example: a firefight dominates a town square. Taking control of an anti-tank trooper, you sneak behind the enemy and send a rocket pounding into the back of their tank. The force of the explosion rolls it forward (smirk), crushing a few of its foot soldier allies (smirk).
Without the tank,
Thursday 20 July 2006
We've spearheaded beach landings, busted German bunkers, shot down Nazi fighters and fought the good fight many times before, but now there's a new WWII challenge heading our way. Faces of War is a squad-level real-time strategy game for PC, and those good people at Ubisoft have just released a brill demo for you to try the action for yourself.
Faces of War puts you in command of a single squad of six soldiers, but you're supported in your missions by AI controlled
There'd better be a damn good rationale for us to go back to the WWII frontlines - again. But Ubisoft thinks that they have the reason in their expansive squad-based real-time strategy battler, Faces of War.
Recently, we took a long, hard look at Faces in a hands-on of the first few levels. The environments are what struck us the most when we first laid eyes on this war-torn RTS. Even the training scenarios contain a shell-shocking amount of authenticity and detail. Down-to-the-rivet attention
Part hack ‘n’ slash brawler, part platformer, Fairytale Fights is an ultra bright, cutesy game with a ton of blood, gore and dismemberment (think Itchy and Scratchy or Happy Tree Friends). We recently got some hands-on time with the story mode, which can be played co-op with up to four players and supports drop-in/drop-out either online or off
Earlier this month we got to try out Fairytale Fight’s blood-drenched yet sugar-cute gameplay for ourselves, and we found that one of our favorite aspects of the game so far is working together with friends through story mode in co-op.
But as you might expect from a hack ‘n’ slasher full of dismemberment and creative killing, Fairytale Fights isn’t all about working together
Playing a normal shooter after Fallen Empire: Legions is a bit like coming back from holiday: all the excitement is gone; everything is just as you left it. Legions is the spiritual successor to Tribes, a team-shooter played in a hilly wilderness. You have a jetpack that spurts you into the air and an alternate mode that enables you to ski over the landscape, dodging grenades and shooting enemies. If you’re not part of the small subset