There are times when a game’s influences are buried well beneath its own style and fresh ideas leaving only the internet’s finest forum detectives to stroke their cyber-chins and ponder what rival discs were spinning away in the dev’s debug kits during development.
Maybe Brendan Fraser, Adam Sandler and Steve Buscemi had a point. The Lone Rangers might have been a terrible name for a band, but at least the three airheads realised that you’re guaranteed a longer lifespan as a unit. So while Captain Rouke apes the quintessential Eastwood-loner, he’s going to be a few bullet holes short of a brain if he decides to go it alone.
Knee-jerk reviews after ten minutes' play-time. As is only right and proper.
To fully understand what Damnation is about, you have to forget about Gears of War 2. Forget that they’re both third-person shooters. Forget that they both use the same satisfying over-the-shoulder aiming method. Forget that both have the same darkened ‘ruined beauty’ visual style that is the Unreal Engine’s trademark.
For those who can’t seem to make up their mind between buying a new shooter or a platformer, now you can have both in Blue Omega’s upcoming release, Damnation. The game takes place in an alternate future, as though the American Civil War has dragged on well into the 22nd century. You play as Captain Hamilton Rourke, who leads a guerrilla resistance force called the Peacekeepers. We were able to get our hands on some gameplay at last week’s Codemasters Gamers’ Day 2009, but with the release date only a month away, we could only hope that the final build will show some improvements.
Most MMOs are lucky enough to release at all, let alone gallop into their sixth year with no sign of flagging; constantly adding fresh content without damaging the original concepts that made the project a success to begin with is dicey business. When in doubt, though: add dragons.
Such is part of the agenda Mythic Entertainment has in mind for its long-running, defiantly tripartite MMORPG Dark Age of Camelot. In a break from tradition and quick on the heels of Novembers expansion Labyrinth
Most MMOs are lucky enough to release at all, let alone gallop into their sixth year with no sign of flagging; constantly adding fresh content without damaging the original concepts that made the project a success to begin with is dicey business. When in doubt, though: add dragons.
Such is part of the agenda Mythic Entertainment has in mind for its long-running, defiantly tripartite MMORPG Dark Age of Camelot. In a break from tradition and quick on the heels of Novembers expansion Labyrinth
• Dark Messiah of Might & Magic (WMV, 10.7MB)
Monday 22 May 2006
With its constant in-your-face combat, Dark Messiah of Might & Magic is set to deliver a far more action orientated experience than fellow first-person adventurer Oblivion. This new trailer will give you an insight into your ultimate adversary, an evil force summoned by a fiendish band of wrong-doers.
Don't let the cheddar-grade plot put you off. Dark Messiah's combat system and attention to detail is remarkable. Your
You've cleaned out all the treasure that you can carry - but its former owners are hot on your trail. A yawning chasm stretches before you. You can just make out a rocky outcropping beyond the divide. As an assassin, you know that you can make the leap - confidence in your abilities is well-deserved, as you've crossed hurdles like these many times before. Torch-light and screams of hatred swell behind you; it's time to go. Hitting your stride quickly, you nail the landing on the outcropping -
Forcing Dark Messiah of Might and Magic's single-player story and gameplay into a single, distinct genre is just about impossible. But pegging Dark Messiah's multiplayer Crusade mode as sharply influenced by the iconic Battlefield series, and finding the fingerprints of the seminal Team Fortress all over its deep gameplay is clearly right on the money.
OK, so it's got a magical (and mighty) twist, but this is class-based team multiplayer at its core - and dare we say - at its finest. We got a