
It’s that time of year again. E3 is coming and the hype train is beginning to hiss. In preparation for this year’s maelstrom of new video game delights, which starts on June the 15th, we’re running a twice-weekly series of features highlighting the big hitters you’ll want to keep an eye on at the show.
Today, we’re looking at the long overdue return of down-on-his luck hero Max Payne in Max Payne 3.
Max Payne’s
going through a lot of changes in his third game: a change in locale (from New
York to Sao Paolo), a change in appearance (from youngish and weary to
middle-aged, bearded and weary) and a change in tactics (having added sticky
cover and zoom aiming to his repertoire). At heart, though, he’s still the same
tormented, painkiller-addicted anti-hero he’s always been, and his game’s still
about shooting from the hip while diving through the air and dodging bullets in
slow motion. To get a little more insight into what’s changing and what’s
staying the same, we caught up with Max Payne 3’s art director, Rob Nelson, for
a quick chat and a little bit of exclusive new gameplay footage...
After just a few demonstrations, we've learned that Max Payne 3 is something more than just a shooter; it's a graphical powerhouse, a push forward for linear action games as a storytelling medium and an expert at concealing its gleeful enthusiasm for realistic hyperviolence behind a veneer of grim resolve. After playing through a couple of its levels, we learned something else: it's also a lot of vicious, bloody fun. Here are the key details we gleaned from our demo...
Thought Max Payne was all about looking badass while sailing through the air in slow motion and shooting bullets into bad dudes? It is really. But it does have a rather good sniper section that showcases the grisly, artful beauty of Max Payne 3's killing.
Max Payne 3's long-overdue revival of New York's most depressed, bullet-riddled cop is looking awfully impressive so far – but for once, Max's story isn't all there is to the game. There's some surprisingly unique multiplayer action here, too, and we recently had a chance to shootdodge our way through the game's maps and modes as Max, his partner Raul, and some of Brazil's most vicious gang members...
MechWarrior
is coming back. Find out how Piranha Games plans to modernize strategic combat
in MechWarrior Online while staying true to the series’ big robot roots…
MechWarrior has been missing-in-action for several years now, leading many to assume that the beloved series had faded from relevancy. Luckily, this isn't the case, and we recently got a chance to see it in person for ourselves...
Want colossal mech combat action that blends the FPS, RTS,
and simulation genres? MechWarrior Online delivers on all fronts. Our hands-on
time with the game had us eager for more; check out the kinds of mechanized
metal warfare on display in MWO…
MechWarrior
Tactics combines two of our favorite things: turn-based strategy and gigantic
robots armed to their metal teeth. We recently got the chance to chat with MWT’s
devs, who went into the finer details of this free-to-play title…
At GDC this year we got a chance to take a look at both of the MechWarrior games due out in 2012, and for as much as we enjoyed seeing the classic MechWarrior: Online, we walked away extremely impressed with Mechwarrior Tactics as well...