Seriously, the fact that we have Far Cry 3 footage should be enough to get you to watch it. But the promise of a bear? What are you waiting for?! Feast your eyes...
The thought-to-be-an-April-fools joke is actually real. We're not kidding. We got to play it. Get our impressions the downloadable stand-alone here...
The events of Project Origin promise to bring the player closer – physically and psychologically – to Alma than the flittering twitches its predecessor, FEAR allowed. “You play Michael Beckett,” enthuses John Mulkey, Project Origin’s lead designer. “You’re going in to rescue Aristide, the president of Armacham – the woman who restarted Project Origin and wakened Alma.
Dec 3, 2007
Why is it that child stars always suffer? Its the Macaulay Culkin effect: subject to an increasingly mediocre by-the-numbers career while bickering parents divorce and squabble over the cash flow. Spare a thought then for Alma Wade, preteen star of developer Monoliths money-spinner FEAR: a victim of a tug of love between her creators and her publishers Vivendi - but also paraded through an array of ill-fitting console treatments and absurdly bland expansions. So why are we
Monolith’s second outing for her of bedraggled hair and psychic entombment is crash-landing in a very different pool of expectation to the original FEAR. In the past few months, shooters have changed.
No cameras. No voice recorders. No interviews. No screenshots released. No questions asked. To say that our invite to the world's first showing of the F.E.A.R. sequel beyond the iron walls of Seattle's Monolith was heavily policed is somewhat of an understatement. With a marriage to Vivendi Games now thoroughly annulled through Monolith's acquisition by Warner Brothers, and the franchise name of F.E.A.R. now lost in frantic lawyer-speak, the decision has clearly been made to let the still
Dec 24, 2007
Earlier this month we posted our first impressions of the spiritual successor to FEAR. Weve since had a chance to ruminate a bit more on the shooter that will be making us all scream like, and because of, little girls.
The outstanding memory we have of FEAR wasnt the all-pervading atmosphere - although it was creepy - but the intimidation we felt as we pitted ourselves against some genuinely sharp, crafty enemies. For Project Origin, developer Monolith is currently refining that
Monolith tells me that its pint-sized mascot of terror, Alma, is going to “touch me more” in FEAR 2, and that’s a bad thing. I’ve got a general policy of keeping 8-year-old girls who command psychic clone armies at arm’s length, and if you’re like me, you perfected your “backpedal-while-screaming-and-jamming-the-trigger” technique in the first FEAR.

Have you been following the plot of the F.E.A.R series? Ha ha, that was a joke. As much as I enjoyed the first two games, about all I know is that Alma is creepy and psychic, Point Man and his brother, Paxton Fettel, are her sons, and she’s pregnant again (which is a bad thing). That’s why Point Man and Fettel team up to stop her womanly processes in F.E.A.R 3, and that’s a little different – action game as it may be, F.E.A.R.'s horror-ey elements make the “buddy cop” thing seem out of place. At least, that's what I thought at first (ugh, does everything have to be co-op?), but after playing a level as the ghost of Fettel, I’m pretty sure it isn’t quite like that...

These days, having a multiplayer component in the latest AAA blockbuster in-your-face awesome-fest is something of a given - and all but inescapable if that game is a first-person shooter. FPS games have been an online multiplayer staple for almost two decades now, so it's not entirely surprising to see that Warner Bros. and Day 1 Studios are building in a little some-some for gamers looking to shoot their friends in the face from afar...