Judging by the latest build, it would seem that the face of war is a huge, beaming grin, with a tiny wry smirk at one end that grows each time you take advantage of this RTS's array of realistic details.
Example: a firefight dominates a town square. Taking control of an anti-tank trooper, you sneak behind the enemy and send a rocket pounding into the back of their tank. The force of the explosion rolls it forward (smirk), crushing a few of its foot soldier allies (smirk).
Without the tank,
Thursday 20 July 2006
We've spearheaded beach landings, busted German bunkers, shot down Nazi fighters and fought the good fight many times before, but now there's a new WWII challenge heading our way. Faces of War is a squad-level real-time strategy game for PC, and those good people at Ubisoft have just released a brill demo for you to try the action for yourself.
Faces of War puts you in command of a single squad of six soldiers, but you're supported in your missions by AI controlled
There'd better be a damn good rationale for us to go back to the WWII frontlines - again. But Ubisoft thinks that they have the reason in their expansive squad-based real-time strategy battler, Faces of War.
Recently, we took a long, hard look at Faces in a hands-on of the first few levels. The environments are what struck us the most when we first laid eyes on this war-torn RTS. Even the training scenarios contain a shell-shocking amount of authenticity and detail. Down-to-the-rivet attention
Part hack ‘n’ slash brawler, part platformer, Fairytale Fights is an ultra bright, cutesy game with a ton of blood, gore and dismemberment (think Itchy and Scratchy or Happy Tree Friends). We recently got some hands-on time with the story mode, which can be played co-op with up to four players and supports drop-in/drop-out either online or off
Earlier this month we got to try out Fairytale Fight’s blood-drenched yet sugar-cute gameplay for ourselves, and we found that one of our favorite aspects of the game so far is working together with friends through story mode in co-op.
But as you might expect from a hack ‘n’ slasher full of dismemberment and creative killing, Fairytale Fights isn’t all about working together
Playing a normal shooter after Fallen Empire: Legions is a bit like coming back from holiday: all the excitement is gone; everything is just as you left it. Legions is the spiritual successor to Tribes, a team-shooter played in a hilly wilderness. You have a jetpack that spurts you into the air and an alternate mode that enables you to ski over the landscape, dodging grenades and shooting enemies. If you’re not part of the small subset
Is Fallout 3 the next Oblivion? That was our impression after leaving developer, Bethesda Softworks' demonstration of its latest project, a follow up to the cult classic post-apocalyptic role-playing series, originally debuted by Interplay Entertainment a decade ago. Since Bethesda secured the rights to produce the next chapter in the series in 2004, rumor, conjecture and fanatical fanboy-ism have been running rampant across the internet.
But while long-time fans have been on the edge of their
We got to see how our favorite Post Nuclear Role-Playing game team from Bethesda is doing on Fallout 3, and it looks like they're still well on track for a release this Fall. They let us take a look at a few of their saved games and a new game, which began like this:
Images of burnt out buildings and devastated shells of cities follow the opening video, and a narration - which will be familiar to fans of the original two Fallout games
You've probably read a lot about Fallout 3. Until you've actually played Fallout 3, however, you don't understand. You don't understand just how big the game feels, just how open the game seems and just how much freedom the game appears to offer.
We've only had four hours with the post-apocalyptic RPG and we're already overwhelmed.
Jan 4, 2008
The developers behind Fallout 3 visibly wince when you describe their new game as “Oblivion with guns.” Such a summing-up might sound awesome - freeform exploration of a ruined and wasted land, hundreds of years after a nuclear apocalypse - but theres so much more to Fallout. Paranoia, social experiments, naivety. And so much comedy.
Consider the legendary ‘Vaults. Theyre shelters, built under rock and granite that protected citizens from the nuclear firestorm.