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  • If Unreal Tournament 2007's stoopid graphics, oh-my-God physics, and announced PS3 title status doesn't peg the needle on your Hype-O-Meter, nothing will. Our first peek at this next-gen first-person shooter verged on a religious experience. Developer Epic is taking its light-on-story-but-heavy-on-the-trigger shooter and layering on new vehicles, weapons and game modes, then wrapping the whole thing in savage graphics. At its core, UT2007 will remain a tournament-style blaster that sends you
  • The grizzled, realistic military shooter Rainbow Six first dropped into counter-terrorist action in 1998 against a backdrop of arcadey, sci-fi shooters like Unreal Tournament and Quake. Rainbow and its two sequels were swiftly dubbed "thinking man's shooters" due to mature presentation and hyper-tactical gameplay. Rainbow Six: Lockdown's previous installment, Rainbow Six: 3, wasn't just hard; at some points it was simply an exercise in masochism. But, finally threading the needle and beating
  • It's sad but true: point-and-click adventure games are nearly extinct. The Myst series has finally expired after a long and storied life while many other franchises have died in captivity. However, weve recently had a first look at Paradise, an easy-going interactive adventure from the makers of the award-winning Syberia, 2002s adventure game of the year. After a long hiatus, the genre could use a jump-start. Paradises stylish and mysterious African setting looks like a great locale for
  • "Speed's just a question of money. How fast can you go?" So sayeth Grease Rat in the movie classic Mad Max, and it's the rule of the road in the post-apocalyptic MMO Auto Assault, too. The main differences are that your money goes to a subscription fee in this online battleground, and this time it's you in the heavily armored driver's seat. In this crumbling, violent future world, players choose to fight on behalf of the totally toxified Mutants, the cyborg-like Biomeks, or the lowly
  • There's a lot to worry about with Commandos Strike Force. You could worry about the basic idea for a start, which in the words of developer Pyro's CEO, Ignacio Perez, combines "the tactical approach of the previous Commandos games with the intense action of an FPS." The whole point of the series was its lack of intensity - just slow-burning, top-down puzzles in a WWII setting. You could question the stripping down of the characters you switch between; of the original six, only three remain:
  • There is nothing we like more than being consumed by a role-playing game ... or a first person shooter ... or the flames of Hell. Give us one game that does all three, and we surrender. Melding the genres of RPG and FPS, Hellgate places you into a nightmarish future in which the flame-scarred surface of Earth has been overrun by demons. You play one of the last human survivors, the Templar. And guess whose job it is to venture from the safety of the underground sanctuary to see how many demons
  • The checkered history of Los Angeles suggests that on occasion it can help, ahem … redefine the concept of the human love/hate relationship. Even so, the city's seen nothing like this. In the third-person action game Bad Day L.A. you'll face missions involving plane crashes, zombie hordes, meteor showers, riots, a tsunami, an earthquake, and more. Crips vs. Bloods this is not. At the center is misanthrope and reluctant hero Anthony Williams. He's a former Hollywood agent so disenchanted
  • Admit it; you've always wanted to change something in Star Wars. And now you can - sort of. You can't make baby Anakin tolerable or force Leia to wear that metal bikini all the time, but now you can change who ultimately hoists the victory flag in the Galactic Revolution. Which is kind of big. Star Wars: Empire at War gives you a dream shot at building the Empire in your own image, or joining the Rebellion to kick the Death Star where it hurts once and for all. Empire at War is a real-time
  • Would EverQuest and World of Warcraft exist as we know them today without the groundwork laid by Dungeons & Dragons? Not likely. Instead of slaying giant, flying reptiles with chronic halitosis, we'd probably still be stuck playing some retread version of cowboys and Indians, and dying of dysentery. Since 1974, D&D has introduced the world to fantasy role-playing games. But it's only now that the genre grandfather has its own persistent online game in the works; Dungeons & Dragons Online:
  • The perfect role-playing game? For legions of fans, thats an easy one: the original Neverwinter Nights. The best Dungeons & Dragons-based game yet, Neverwinters dense single-player campaign marked an achievement in gripping, dramatic story development. And when you were finished with the basic story, you could create your own adventure with the robust custom-campaign generator. This became the hallmark of the franchise, and led to an avalanche of freely downloadable, fan-created content. The

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