Familiar with Wanted, are ya? Last summer’s blockbuster documentary about a secret society of bullet jugglers? We kid. Wanted centers on Wesley Gibson, a sad sacked shlub abruptly awakened from his 9 to 5 monotony to find out that he’s been blessed with the hereditary ability to curve bullets, deflect blades and generate all manner of mercenary mayhem. ...
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This is how you know you’re a badass: a rival faction of assassins boards the passenger plane you’re on, goes through the trouble of killing everybody on board, and then tilts the airliner toward the ground just to kill you. It’s flattering, really - but then, being a 24-year-old superassassin does invite some unique attention. ...
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We like what Relic Entertainment’s doing with Warhammer 40,000: Dawn of War II. Instead of tossing us a few new units with slightly snazzier graphics and calling it a day, they’re making some sweeping changes to the singleplayer campaign, killing some of the RTS genre’s most sacred cows by removing resource-gathering chores, and base management. ...
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Collect resources. Build up your base. Climb the tech tree. Collect more resources. Pump out a ton of upgraded units and overwhelm the AI with an unstoppable army. Rinse, repeat, and you’ve got yourself a single-player campaign. That’s the way Dune II did it back in 1992. That’s the way StarCraft did it in 1998. And that’s the way the original Warhammer 40,000: Dawn of War did it in 2004. ...
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There’s a splash of dust as our drop pod dents the planet’s surface, but not the kind we like. It isn’t the sort of sod we’d club out of the ground in a round of golf with an Imperial Guard Commissar. It’s less familiar, less fertile. It’s soil on steroids: populated by mutated palms and wild bushes that not only look like they could have teeth, but poor dental plans. ...
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