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27 Jul 2007
PC Preview | RACE 07
Friday 27 July 2007 The sequel to last year's decent WTCC game Race is almost upon us, and we've been taking the work-in-progress Alpha version for a quick trip around the block. A few things have changed since last year - there are now 3D spectators at the edge of the track, which the developer admits aren't going to win any awards under scrutiny, but they help the atmosphere a little. There's also a helmet cam, which lets you see through the eyes of your driver, and remove tear-off strips ...
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2 Apr 2008
PC Preview | Race Driver: GRID
PC - Race Driver: GRID - GRID

Where once we played a TOCA game which covered pretty much every kind of racing discipline, we now have a svelte and well-buff racer, and it’s left its past behind. “Hey TOCA! How are you?” we said - but it totally blanked us. It only answers to GRID now. It hasn’t gone all supermodel-thin by any means, but latest-gen tech is being tapped to angle for more realistic racing over sheer size, so ...

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6 Feb 2008
PC Preview | Race Driver: GRID
PC - Race Driver: GRID - GRID Shedding the TOCA name, GRID (known as Race Driver: GRID in Europe) looks to redefine a genre already somewhat redefined by Codemasters’ excellent Colin McRae: DiRT. “The first big change is that this isn’t a TOCA game. We don’t feel the TOCA prefix is relevant any more to the content we’re including and the racing experience we’re aiming to deliver,” explains Ralph Fulton, Codemasters’ chief ...
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2 Jan 2008
PC Preview | Race Driver: GRID
Jan 2, 2008 Codemasters are readying GRID (known as Race Driver: GRID in Europe) for summer ‘08 release - but the next iteration of the TOCA series has already steered into controversy. Hardcore fans are upset at the series new street racing elements, but - dont worry - the realistic handling that TOCA is synonymous with remains. While youll still get to bomb around fully-licensed tracks like Silverstone, youll also be traveling the globe to race over three continents. So one minute you ...
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16 Nov 2009
PC Preview | RAGE
PC - RAGE - RAGE

The world is a post-apocalyptic dustbowl populated by mutants and proud retro-fitted scavengers with fast, growling cars, deadly makeshift crossbows and upturned woks for hats. You, the unwitting outsider, emerging prematurely from your Armageddon-proof panic room, find you’re somehow better at surviving in this hostile environment than those who’ve been living in it their whole lives. ...

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21 Aug 2009
PC Preview | RAGE
PC - RAGE - Rage

Surviving a near extinction level event in an ‘Ark’, you are thawed out by an untimely earthquake to find you’ve been woken too early, and the world is a wasteland populated by mutants, scavengers, and tailors who used to make clothes for Judge Dredd’s Cursed Earth storyline. ...

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26 Nov 2008
PC Preview | RAGE
PC - RAGE - Rage

Beautiful game engines for less than beautiful beasts roaming beautifully grimy corridors. From their birth in 1992, this has been the id way. Wolfenstein, Doom, Quake: grim, grimmer, grimmest. However, if up until now their artistic direction was based solely on Event Horizon, then Rage marks an influx of new DVDs onto the id film shelf. ...

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26 Sep 2008
PC Preview | RAGE
PC - RAGE - Rage

This is id Software’s first properly new game since 1996. Just think about that. Various versions of Doom, Quake, and Wolfenstein have marched from id’s Texas offices over the past 12 years, yet the team’s creative muscles haven’t flexed on anything fresh for more than a decade. ...

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23 Jul 2008
PC Preview | RAGE
PC - RAGE - Maximum PC gets down with Carmack

 

Our friends down the hall at [Maximum PC] had an opportunity to speak with id co-founder John Carmack after the big EA press conference yesterday (where id surprisingly announced a partnership with EA to publish Rage). They grilled the legendary game developer (and part-time rocket scientist) about id's post-apocalyptic shooter, the state of gaming graphics, and what his plans are after id Tech 5. Rage looks be a drastic ...

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25 Feb 2006
PC Preview | Rainbow Six Lockdown
The grizzled, realistic military shooter Rainbow Six first dropped into counter-terrorist action in 1998 against a backdrop of arcadey, sci-fi shooters like Unreal Tournament and Quake. Rainbow and its two sequels were swiftly dubbed "thinking man's shooters" due to mature presentation and hyper-tactical gameplay. Rainbow Six: Lockdown's previous installment, Rainbow Six: 3, wasn't just hard; at some points it was simply an exercise in masochism. But, finally threading the needle and beating ...
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