Where once we played a TOCA game which covered pretty much every kind of racing discipline, we now have a svelte and well-buff racer, and it’s left its past behind. “Hey TOCA! How are you?” we said - but it totally blanked us. It only answers to GRID now. It hasn’t gone all supermodel-thin by any means, but latest-gen tech is being tapped to angle for more realistic racing over sheer size, so ...
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Shedding the TOCA name, GRID (known as Race Driver: GRID in Europe) looks to redefine a genre already somewhat redefined by Codemasters’ excellent Colin McRae: DiRT. “The first big change is that this isn’t a TOCA game. We don’t feel the TOCA prefix is relevant any more to the content we’re including and the racing experience we’re aiming to deliver,” explains Ralph Fulton, Codemasters’ chief ...
The world is a post-apocalyptic dustbowl populated by mutants and proud retro-fitted scavengers with fast, growling cars, deadly makeshift crossbows and upturned woks for hats. You, the unwitting outsider, emerging prematurely from your Armageddon-proof panic room, find you’re somehow better at surviving in this hostile environment than those who’ve been living in it their whole lives. ...
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Surviving a near extinction level event in an ‘Ark’, you are thawed out by an untimely earthquake to find you’ve been woken too early, and the world is a wasteland populated by mutants, scavengers, and tailors who used to make clothes for Judge Dredd’s Cursed Earth storyline. ...
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Beautiful game engines for less than beautiful beasts roaming beautifully grimy corridors. From their birth in 1992, this has been the id way. Wolfenstein, Doom, Quake: grim, grimmer, grimmest. However, if up until now their artistic direction was based solely on Event Horizon, then Rage marks an influx of new DVDs onto the id film shelf. ...
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This is id Software’s first properly new game since 1996. Just think about that. Various versions of Doom, Quake, and Wolfenstein have marched from id’s Texas offices over the past 12 years, yet the team’s creative muscles haven’t flexed on anything fresh for more than a decade. ...
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Our friends down the hall at [Maximum PC] had an opportunity to speak with id co-founder John Carmack after the big EA press conference yesterday (where id surprisingly announced a partnership with EA to publish Rage). They grilled the legendary game developer (and part-time rocket scientist) about id's post-apocalyptic shooter, the state of gaming graphics, and what his plans are after id Tech 5. Rage looks be a drastic ...
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