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9 May 2007
PC Preview | Obscure II
Survival horror can be a lot of hard work, especially when there's no light relief to break up the gore-filled barrage of trouser-filling frights. So just as the movie world has Scream and The Faculty to have fun with the formula, so gaming has Obscure - and we've been given hands-on access to a nearly finished PS2 build of its sequel, Obscure II. The game's unique in that its co-operative two-player mode runs for the entire game. We were impressed with the sheer number of dialogue lines as ...
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21 Jul 2009
PC Preview | Operation Flashpoint: Dragon Rising
PC - Operation Flashpoint: Dragon Rising - Operation Flashpoint: Dragon Rising – hands-on

Dragon Rising is ultra-realistic, far from the medipacks of Medal of Honor and even further from the regenerating health magic of Call of Duty. Yes, it’s one of ‘those’ games, the ones where bullets make you absolutely dead, or where, if you’re simply grazed by some shrapnel, the wound will pump blood realistically all over your uniform. ...

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10 Oct 2008
PC Preview | Operation Flashpoint: Dragon Rising
PC - Operation Flashpoint: Dragon Rising - Operation Flashpoint 2: Dragon Rising

Imagine if you were playing a war game and you suddenly noticed that the weapon you were wielding was held together by eight-sided nuts instead of the statutory six-siders. You’d naturally be horrified, the integrity of the experience would be compromised, and you’d probably never touch it again. ...

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11 Jul 2008
PC Preview | Operation Flashpoint: Dragon Rising
PC - Operation Flashpoint: Dragon Rising - Operation Flashpoint 2: Dragon Rising

There is one question to ask, one question to answer even before the demonstration begins. One question that almost defines the development of Operation Flashpoint 2. “Can you do that?” We point at the incredible rendered scenes that the British developers, Codemasters, have made available to the press. ...

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22 Jan 2008
PC Preview | Operation Flashpoint: Dragon Rising
Currently feathering its nest with engine-refinements before presenting itself to the world in its full-motion glory, Operation Flashpoint 2 could be the most hardcore military sim weve seen in ...
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26 Sep 2007
PC Preview | Operation Flashpoint: Dragon Rising
Sept 26, 2007 The year isnt 1985 any more. The time is now. The place is an island, rich in oil, off the coast of Russia and Japan, of contested ownership between the Ex-Soviets and China. Supporting commercial interests are American Marines, who face an invasion. Youre part of a Rapid Reaction Task Force, trying to stop this flashpoint turning ...
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18 May 2007
PC Preview | Operation Flashpoint: Dragon Rising
A dozen soldiers are scouting ahead of a convoy of tanks through dense woodland. But this is not a pretty scene. There are no squirrels in this place: just men with guns on the way to war. Their rifle butts are square into their shoulders; they're aware that they're painfully exposed, their eyes alert, darting. You can smell the incoming ambush. The attack is ferocious, unexpected and entirely unfair. A missile, launched from an attack chopper some miles away, slams into the side of a tank. ...
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16 Jun 2009
PC Preview | The Orange Box
PC - The Orange Box - Half-Life 2: Episode Three storyline speculation Where next for Gordon Freeman? We hazard a few educated guesses. ...
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9 Sep 2009
PC Preview | Order of War
PC - Order of War - Order of War - multiplayer hands-on

Five minutes into our multiplayer hands-on demo of Order of War, a real-time strategy published by Square Enix, and there’s not a spiky-haired hero in sight. Partnering up with Wargaming.net, an up and coming western developer focused on strategy games, is part of the Square’s grand plan to branch out from the console role-playing franchises it’s currently most famous for. ...

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3 Jun 2009
PC Preview | Order of War
PC - Order of War - Order of War - first look

In a surprising foray into the real-time strategy field, Square Enix has teamed up with Wargaming.net to create a meticulously accurate re-creation of historical WWII conflicts in Order of War. The focus will be on territory taking instead of resource gathering, along with cinematic camera angles allowing long-distance visibility without the standard “fog of war” ...

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