Well, if it took until 2006 for Sonic the Hedgehog to get a tricked-out snowboarding game, Pac-Man might as well get a go-kart racer too. Pac-Man World Rally is still a few months away, but it has all the hallmarks of a potentially capable Mario Kart clone.
By now, you know what's up. Pick a mascot character (this time from the land of Namco) and power-slide him/her/it through winding, outlandish courses that could never really exist. In addition to obvious stars Pac- and Mrs. Pac-Man, you'll
Pacific Storm is another attempt to breathe fresh life into the strategy gaming arena by fusing a grand strategic map with real time combat. On one level you make all the command decisions in the Pacific theater of World War II; on another, you command the fleets and planes in ship to ship combat. And, if you need a third level, you can take direct control of the air war by flying the planes themselves or manning the anti-aircraft guns on your vessels.
The grand strategy level spans from India
Taking World War II action to the Pacific Theater, Pacific Storm ambitiously crams three genres into one: real-time and turn-based strategy with a side of action-arcade. Jump from admiral-on-the-bridge to pilot-in-the-skies in a bid to control the largest theater of war in history. Presenting us with simulator elements (like joystick control for aircraft) and the promise of multiplayer battles, Pacific Storm could be an incredible sleeper hit for history, action and strategy fans
Oct, 29, 2007
Pacific Storm: Allies isn't your average World War II real time strategy, 2D strategy, or run and gun aerial shooter; it's all three mixed together. Like the original, you'll manage diplomacy, climb the tech tree, and produce units in its strategic map mode. But you'll also manage fleets and squadrons like an RTS in the field, with the option to take control of fighter planes or ship turrets for some arcadey dog fighting and gunning.
Expect an enormous amount of content with
By
Edge
posted 8 years ago
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Game names can be deceiving.
Painkiller, for instance, is not all
about attacking pain where it hurts,
but simply attacking anything that crosses
your path. Just plain Killer would be a more
accurate label for this PC firstperson shooter,
but presumably that wouldn't sound nearly as
'cool' to the ears of those marketing it.Wonky title aside, there are things here
worth celebrating. This is the first title to come
out of People Can Fly, a Polish developer set
up in early 2002, and it has all the
Half a decade on from the first rage through hell that was Painkiller – which, even then, was proud to be a throwback to the simpler days of Doom – a new chapter is being opened, but in a rather bizarre manner.
Question. Why has nobody ever managed to develop a game that can come even close to dislodging Counter-Strike from its lofty perch atop the strategic online shooter pile? Answer? Because no-one has ever tried taking the CS template, retaining all that is good and adding in an original slant, thats why. Well, at least not until now they havent.
Created by fledgling developers Acony - a team formed from an array of industry veterans - Parabellum seeks to infuse the Counter-Strike template with
Si vis pacem, para bellum - “If you want peace, prepare for war.” Parabellum’s slogan has a dramatic ring, but it doesn’t tell us much about its content. Anyone know the Latin for, “If you want a free, quick FPS that uses microtransactions, download our game?”
Gratis or not, Parabellum looks pretty.
It's sad but true: point-and-click adventure games are nearly extinct. The Myst series has finally expired after a long and storied life while many other franchises have died in captivity. However, weve recently had a first look at Paradise, an easy-going interactive adventure from the makers of the award-winning Syberia, 2002s adventure game of the year. After a long hiatus, the genre could use a jump-start.
Paradises stylish and mysterious African setting looks like a great locale for
Many modern gamers are uninterested in classically-styled point-and-click adventure games. And admittedly, simply wandering around gorgeous, pre-rendered backgrounds and mouse-clicking on various bits of the set to see what happens isn't exactly an adrenaline rush.
However, these games can still tell a great story and offer up some clever puzzles, so we're glad a few people are still crafting them. Paradise is the latest from a fellow named Benoit Sokol, known by some as the marquee mind