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Last week Capcom revealed one of its strongest lineups in ages during the Captivate 08 event (we briefly talked about it on TalkRadar). The embargos have lifted and now we're able to say what we saw, what we played and what totally stole the show (it surprised the hell out of us, that's for sure). We'll be adding links throughout the day, so read on!
Our first real glimpse of The Darkness II was, interestingly, of darkness – along with a strange, rhythmic ringing sound. Someone started talking, and the dark faded away as Jackie Estacado – the reluctant, super-powered gangster who was fused with the demonic Darkness entity in the first game – opened his eyes to see the source of the ringing: a railroad spike was being driven into his own left hand.
At the beginning of our hands-off demo with The Darkness II, Jackie is crucified and held captive by some bad people who not only know what he is and what he’s capable of (insight the first game’s villains didn’t have until it was too late), but who want him to voluntarily give up the Darkness so they can take it into custody and put it to use for their own ends. As their leader (a man with half a face) came closer, Jackie recognized him as “the cripple from the restaurant” – and after he’d talked for a bit, the scene faded into a flashback from earlier that night...
There are times when a game’s influences are buried well beneath its own style and fresh ideas leaving only the internet’s finest forum detectives to stroke their cyber-chins and ponder what rival discs were spinning away in the dev’s debug kits during development.
Maybe Brendan Fraser, Adam Sandler and Steve Buscemi had a point. The Lone Rangers might have been a terrible name for a band, but at least the three airheads realised that you’re guaranteed a longer lifespan as a unit. So while Captain Rouke apes the quintessential Eastwood-loner, he’s going to be a few bullet holes short of a brain if he decides to go it alone.
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