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  • Knee-jerk reviews after ten minutes' play-time. As is only right and proper.
  • Last week Capcom revealed one of its strongest lineups in ages during the Captivate 08 event (we briefly talked about it on TalkRadar). The embargos have lifted and now we're able to say what we saw, what we played and what totally stole the show (it surprised the hell out of us, that's for sure). We'll be adding links throughout the day, so read on!

  • Knee-jerk reviews after ten minutes' play-time. As is only right and proper.
  • Our first real glimpse of The Darkness II was, interestingly, of darkness – along with a strange, rhythmic ringing sound. Someone started talking, and the dark faded away as Jackie Estacado – the reluctant, super-powered gangster who was fused with the demonic Darkness entity in the first game – opened his eyes to see the source of the ringing: a railroad spike was being driven into his own left hand.

    At the beginning of our hands-off demo with The Darkness II, Jackie is crucified and held captive by some bad people who not only know what he is and what he’s capable of (insight the first game’s villains didn’t have until it was too late), but who want him to voluntarily give up the Darkness so they can take it into custody and put it to use for their own ends. As their leader (a man with half a face) came closer, Jackie recognized him as “the cripple from the restaurant” – and after he’d talked for a bit, the scene faded into a flashback from earlier that night...

  • Russian publisher 1C recently announced plans to launch an attack on the West with a massive collection of new titles. Partnering with Atari, 1C hopes to serve the West's insatiable appetite for games with a wide selection of titles ranging from fresh first-person shooters to big rig truck simulators and medieval warfare titles. Read on for our impressions on their nine new titles and follow the links for new screens and trailers. Cryostasis: This first-person shooter places you aboard an
  • Knee-jerk reviews after ten minutes' play-time. As is only right and proper.
  • Friday 28 April 2006 The film is out next month. The multi-million selling book is still pounding the sales charts week after week. It's was about time we delve into The Da Vinci Code game and unravel the mystery of what it's actually like to play. Although it's based on the film, The Da Vinci Code fleshes out the action with a fresh line-up of cryptic puzzles and locations. For example, Langdon - the bookish hero - treads the stones in a church called Saint-Sulpice, while his cryptologist
  • There are times when a game’s influences are buried well beneath its own style and fresh ideas leaving only the internet’s finest forum detectives to stroke their cyber-chins and ponder what rival discs were spinning away in the dev’s debug kits during development.

  • Maybe Brendan Fraser, Adam Sandler and Steve Buscemi had a point. The Lone Rangers might have been a terrible name for a band, but at least the three airheads realised that you’re guaranteed a longer lifespan as a unit. So while Captain Rouke apes the quintessential Eastwood-loner, he’s going to be a few bullet holes short of a brain if he decides to go it alone.

  • Knee-jerk reviews after ten minutes' play-time. As is only right and proper.

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