Friday 13 October 2006
Julius Caesar had really great hair. No, really. The onomastic root of 'caesar' is 'hairy', implying that the Caesars were well-know for having a finely styled head of hair - or, of course, that they were entirely bald, and all the other Romans were just having a laugh.
Luckily, the Caesar series has always focused more on the later 'Emperor' meaning of the word, shirking any potential hair-raising connotations in favour of an historical city-building game. After the
The last reign of a Caesar city-builder franchise was a full eight years ago, and in the time between the Caesar team produced the charming builder, Immortal Cities: Children of the Nile. The pharaoh-themed Nile pushed the development team from a 2D palate into the 3D world, and the fourth Caesar game takes an even further graphical leap.
Caesar IV takes full advantage of nearly every visual bell and whistle that you might think of - quashing the notion that this level of detail is reserved
Call Of Duty 4 is already better than unicorns, robots and light-sabers combined, but in just under a week it’s aiming to get even better with the release of the first downloadable add-on, the Variety Pack map collection for online multiplayer.
Truth is, although Treyarch did an excellent job on Call of Duty 3s single-player game, it was held back by irritating vehicle sections and super-linearity. But online... man, we love it. So, with development of the Call of Duty series heading back to Infinity Ward (creators of Call of Duty 2 ) weve high hopes that they can up the game on single-player, pulling out the levels a bit and either making the vehicle sections and context-sensitive combat moments brilliant or dropping them
Even the biggest fans of WWII first-person shooters have to admit video game companies are beating a dead war. Thank the big Sergeant in the sky that original Call of Duty developer Infinity Ward is bringing its unique brand of sweat-inducing, urine-causing FPS intensity to a setting in this millennium.
For Call of Duty 4, Infinity Ward fabricated its own fictional war. Studio head Vince Zampella says, "Today's real conflicts don't suit the Call of Duty style." That style deals with two equal
Oct 10, 2007
Call of Duty 4 may have taken us by surprise this past E3 (2007, if you're reading this years from now for some reason), thanks to one of the prettiest, most tension-filled demos in gaming history. But going into a recent all-day play session with publisher Activision, we knew what to expect: cutting-edge visuals and the most intense military action this side of actual deployment. But even with our expectations sky high, it blew us away. We'll talk about the hours spent squeezing
The Call of Duty 4 demo we were shown, instead of just showing a snippet of the game here or another bit there, gave us an excellent overview of the game's first mission: a helicopter infiltration, which drops you and your squad off on a ship crawling with soldiers during a storm.
The key to Call of Duty 4 is its atmosphere. Sure, the gameplay is solid - but it wouldn't matter if the developers didn't completely nail cinematic presentation and hyper-realism that has become the series'
Call of Duty 4: Modern Warfare may have sent jaws to the floor during E3 with its tense single-player levels in realistic war zones, but the multiplayer was mostly a no-show. However, after getting a lengthy hands-on with the game's player-on-player action, we can say that it's just as impressive as CoD4's cinematic campaign - and addictive as all hell, to boot.
Granted, our short time with CoD4's multiplayer only showed us one game type - team deathmatch - and the game seems pretty sparse at
Call Of Duty 4 is already better than unicorns, robots and light-sabers combined, but in just under a week it’s aiming to get even better with the release of the first downloadable add-on, the Variety Pack map collection for online multiplayer.
General gamer consensus seems to be that developer Infinity Ward makes the "real" Call of Duty games, having originated the series to begin with, while developer Treyarch makes the "other" Call of Duty games. Based on what I just witnessed at publisher Activision's E3 booth, however, that rule might be changing. A half-hour and two levels of Call of Duty: Black Ops were enough to convince me that the benchwarmer is now fully capable of outshining the superstar. At least in these four ways…