Easily one of the most unique games on the show floor at E3, World in Conflict is a real-time strategy title that has a metric ton of pick-up-and-play potential. The modern-day setting is Cold War gone hot; the conflict between the USSR and the US comes to blows, with conventional and nuclear weapons causing the chaos.
While we won't be replacing games like Mario Kart or Halo on our party game rotation anytime soon, we really liked WiC 's point-and-click simplicity made for online teams of
Some months back, we ran a preview of World in Conflict, noting that it looked like an interesting take on the real time strategy genre. Having gotten our hands on it last week, albeit somewhat briefly, we can say that our initial impressions were indeed correct: it's interesting.
Actually, the one thing about WiC that really made an impression can be summed up in one word - "nukular." Just to fill you in, multiplayer WiC is played much like an RTS version of Counter-Strike, in that players
Its been a while since we brought you a first look at Massive Entertainments World in Conflict. Their first game since Ground Control II, World in Conflict is set in the Cold War 80s. The Soviets, instead of going Perestroika, have invaded Europe and the US, leading to a three-fronted war where everyones got nukes. And everyone loves nukes.
We were told how the game was set to combine real-time strategy with the basic setup of a Counter-Strike match - starting players off in one corner of a
Fixed camera angles looking down on masses of units will go the way of the dinosaur if lead designer, Magnus Jansén has his way. "We want the world to wake up and realize that this is the way to play RTS games." says Jansén, when asked about World in Conflict's unique camera control system. Mousing to the sides of the screen will rotate the camera angle and you can zoom back and forth with the WASD keys, much like a first-person shooter. A Supreme Commander-esque mega map which
Sonic booms break the stillness, followed by the screeching sound of fighter jet engines. A closer boom rattles the shelves and a descending high-pitched tone indicates an incoming missile. Wondering whats going on, you stumble outside before gasping in shock. Parachutes fill the air and in the distance, Russian tanks rumble over countryside. An explosion hits a nearby house - one things for sure - the Cold War hasnt ended; its only just begun.
Thats the setting for World in Conflict and its a
Porting the real-time strategy genre to consoles has always produced mixed results. Even the latest controllers, with their ample number of buttons, can't fully mimic the speed and simplicity of a mouse and keyboard. Even HDTVs, with their ultra sharp pictures, can't fully distinguish tiny units unless the gamer is leaning forward and squinting painfully.
Yet developers, especially during this generation, keep trying. World in Conflict
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