The Witcher was the sort of game that inspires devotion and love; not because it was perfect, but because it tried to go beyond the obvious. While it didn’t always succeed, the important thing was that it tried, and in today’s world of ultra-generic military shooters and pointy-haired RPGs, it’s more important than ever for games to offer an original, unique experience. With playing cards of naked women.
Forget about them in the second game, though. CD Projekt are tossing them out with the old bathwater and concentrating on making a properly mature game, but don’t think that that aspect of the game is completely wiped from history. Romance and sex are still very much a part of all things Temeria (the land The Witcher 2 is set in) but they’ll be handled in a subtler way than a short movie and a pornographic playing card. How deep this will go is unknown, but at least accusations of schoolboy attitudes towards sex will be easily dismissed from now on. But of course, there’s more to The Witcher than nude women...
Amidst the popular notion of years past that PC gaming was on the downswing, The Witcher - a role-playing game with a heavy narrative full of “kill or not kill?” moral decisions - managed to move more than 1.5 million copies without a major brand or marketing plan attached to it. In response to its surprising popularity, the developers set to work making the sequel an even more ambitious affair, with deeper dialogue and story choices, as well as expanded combat options.
According to developer CD Projekt RED, the story this time around promises a much wider sense of scale, with numerous kingdoms whose rulers are in peril, with only your monster-slaying protagonist, Geralt, to protect them. That is, if you choose to...
“We know our limitations,” says Witcher 2’s senior producer, Tomek Gop. It’s a relief to hear it. For all the credit given to its superbly grubby, off-kilter fantasy, The Witcher was a prime example of ambition outstripping the ability to implement it.
We met with the developers at CD Projeckt Red and got details on Geralt's upcoming, open-world adventure. Take a look...
“You’re the first person to play this.”
Those are intimidating words to hear from the man who single-handedly designed Braid, a game famous for its time-twisting and mind-manipulating puzzles, but also notorious for its enigmatic and elusive narrative. I am sitting in Jonathan Blow’s apartment, on Jonathan Blow’s couch, about to begin Jonathan Blow’s first game in three years, The Witness. What if I can’t solve the obstacles about to be thrown in my path? Worse, what if I don’t understand them, or the entire point of this most likely metaphorical experience?
Honestly, at first I don’t… but keep reading...
For many gamers, Wolfenstein 3D was the first great shooter they played. Now, Raven Software’s working on a new Wolfenstein title, the latest next-gen chapter for the series that started it all. But will this modern Wolfenstein really offer fans anything new besides nostalgic memories of the original?
Let’s get the important, fundamental, epoch-defining questions out of the way first. On the line are Kevin Cloud, from id Software, and Eric Biessman from Raven. Kevin is executive producer at id, the boss of all. Eric leads the programmers and artists at Raven responsible for bringing their occult take on World War II to life.
Ever wonder what happens to discarded candies who never fulfill their destiny of being ingested? We go hands on with the upcoming downloadable title, World Gone Sour to find out what happens to the unfortunate Sour Patch Kids that violate the ten second rule.
World in Conflict is an RTS set in a Cold War scenario where the Berlin Wall never fell. That means we get loads of cool '80s and '90s tech to play with - and fully destructible environments to let loose in.
The first thing you'll notice when you get into a game is that it's big without being too sprawling. The camera swoops in from what looks like a mile above the conflict zone, down through fluffy clouds and into the action. The graphics did cut up a bit during our playtest, although
What if the Cold War never ended? What if the US and the Soviet Union were still in an apocalyptic showdown? We'll get to explore that possibility in the upcoming real-time strategy game World in Conflict. This is a world where the Berlin Wall never fell and thousands of Russian troops are now invading America.
The emphasis is on unrestrained combat, with no "resource gathering" like in other RTS titles - developer Massive Entertainment says it wants to "focus on the one thing people love