Even though its built with the Half-Life 2 engine, you won't launch rockets at waves of enemies or find any online death matches in Portal. Although it certainly looks like a first-person shooter and controls like one, Portal is best described as a first-person puzzler. But juicy details regarding this upcoming mystery wrapped in an enigma have been far and few.
Luckily, we got to wrap our brains around a level from a demo of the game. While it may not be the "groundbreaking action game that
Portal is a comedy puzzle game. A pretty black comedy, granted, but firmly a comedy. Most of the jokes revolve around you being lied to, killed, or thirsty to the point of delirium, but that wont stop you chuckling at least once per puzzle. In fact, thats usually the reason for it.
The puzzle part youre hopefully familiar with from the trailer better yet, the 2005 prototype Narbacular Drop. Youve got a gun that opens rifts in any wall you shoot it at, and once youve opened two, you can walk
Valve has again brought never-before-seen (correction: once-before-seen) footage of Portal 2 to PAX, but this year, it's not focusing on the co-op mode, which it has heavily promoted on account of it being "brand new." To our delight, Valve instead showed us roughly five or six minutes of the game's opening, and introduced a new character - Aperture Science founder and president Cave Johnson, who is voiced by actor J.K. Simmons...
One of the longest lines at PAX 2010 wasn't to play anything, but to see a live demo of Portal 2’s co-op mode. Valve only showed a few of the mode’s puzzles, but we can say pretty assuredly that it’ll be another beloved addition to Portal's universe. You'll probably see fan-made plushies of the adorable co-op robots before the game even releases...
The original Portal was a pretty solitary experience. Pitting a mute woman/glorified lab rat named Chell against an increasingly unhinged supercomputer called GLaDOS, it remains a deliberately lonely, but brilliantly offbeat puzzler. Suffice to say, with its comedy metal men shaking their bionic booty at each other almost every time you overcome an obstacle, Portal 2’s co-op is anything but solitary. As we discovered in our recent hands-on at an EA event, it’s also every bit as ingenious as Valve’s original brain-scratching masterpiece. Although sadly, there wasn’t a slice of cake in sight.
Here's one Blitz Games product you won't find packaged in with your Burger King meal: Possession, which casts you as The Enslaver, a flakey-faced zombie with the power to command his army of equally undead buddies. And guess what? He's pissed off.
And here's what he's going to do about it: take down the Prometheus Corporation - the mysterious company which manufactured the chemicals that turned him and his friends into intelligent zombies. In practice this means directing your cohorts around
The first rule for games journalists when it comes to interviewing notorious developers is not to do your research on Wikipedia. Which is why we asked Postal IIIs developers about ‘murderer lifestyles.
“Thats bullshit!” cries outraged Running With Scissors CEO Vince Desi. A slightly less outraged lead designer Steve Wik picks up the baton: “There are no ‘murder lifestyles in Postal III. What we do have are three paths: The Good, The Bad and The Insane. The idea
Sept 5, 2007
Developer Deep Shadows is pretty busy making games these days. Made using the same engine as Just Cause/GTA-‘em-up White Gold (even so far as to share an inventory screen layout), The Precursors is attempting to dance the dangerous trans-genre tango: a sci-fi first-person shooter to begin with, set across several open environments, but turning into a space romp with Freelancer-inspired sections, in which you take part in full-on spaceship warfare with lasers and
You could call it the Mass Effect effect if you were willing to bend history a little to make your theory fit. After a few fallow years, it seems that Epic Space Games are no longer an endangered species. Precursors, for example, heads off and explores a galaxy that’s been ignored pretty much since – ooh – Mercenary III circa 1992.
You know how some games have that one pivotal thing? Shooting through walls with the Rail Gun in Red Faction, dealing tough love to Headcrabs wielding Half-Life's crowbar, the sheer vastness of the armies you command in the Total War games ... they're all cool elements with real sucker punch potential. Now, imagine four or five of these "one things" crammed into a single game. That's Prey.
Both the shooter genre and the concept of "alien" have been re-imagined. You are Tommy, an embittered