TimeShift has had a bumpy ride during its development cycle. If only it had the benefit of the time-bending abilities of its central character, maybe it would have seen the future and not needed to be taken apart and rebuilt twice. Originally intended for release on last-gen Xbox, at one stage the game's bug list (a run-down of known issues needed to be addressed before it is declared finished) was down to single figures. Apparently, that's a day's work.
But in its quest for perfection,
Thursday 18 May 2006
One of the secrets to making a great game is to keep things simple. After all, the action RPG Diablo, which arguably grandfathered the whole modern action RPG genre, was almost comically uncomplicated. The player pointed the mouse in the direction he or she wanted the in-game character to go, clicked on any creepy-crawlies that popped up and collected whatever goodies spurted from their lacerated corpses when they died. It was easy to pick up and impossible to put
The Turtles are back, but Vanilla Ice isn't. That's probably for the best, to be honest. Anyway, to complement the new CGI-heavy Turtles film that's out this year, Ubisoft is resurrecting the pizza-eating dudes.
Apparently the new film is a bit darker and edgier than previous Turtles fare (harking back to the original comics and role-playing game) and the game will reflect that. While we've yet to see just how "dark" and "edgy" this'll be, the way the game plays seems, so far, to be a little
Less is more, see? And yet, when I submitted these brief but, God, so incisive words, things became profane. It was suggested with some measure of force that I might sod off and write many hundreds more. So clearly there's still some debate about the point: equally clearly, TOCA Race Driver 2 may have to work to convince everyone it's a step in the right direction.Race Driver 2 is not a brief or even easy game, but there's less of it. There are fewer cars and your championship choices have been
Poking our heads around each corner in Ghost Recon Advanced Warfigher is a meaningful, heart-tightening and calculated risk. Twice before, the Grupo Aeromóvil de Fuerzas Especiales (...that's the Mexican Special Forces) were there in force, waiting to give it to us between the eyes. Leading our co-op squad as leader Scott Mitchell is a thankless task. The entire team of four will need to reload the level from scratch and start from the beginning if he gets killed. Thanks to that,
Recklessly sprinting out the back of a C-130 Hercules airlift, we plunge headfirst into a thick white cloud. We are now what the US Army calls "Herky Turds" - Airborne soldiers who drop from the sky to fight anytime, anywhere. Emerging out of the mist at 20,000 feet, the sprawling expanse of Mexico City before us looks like a satellite photograph. Hurtling towards the ground at 120mph, our eagle-eyed view quickly becomes a close-up picture-postcard; it's time to pop the 'chute. The first-person
Ghost Recon games obsess over reproducing reality, so graphics and animation play a pivotal role. In the past, only PC gamers got to gloat about fresh lighting and molecular detail...but oh how times have changed.
Ghost Recon Advanced Warfighter shotguns realism directly into your retinas. The supple, reactive shadows play across the streets of Mexico City with dazzling accuracy while you're fed a constant diet of military authorities barking critical orders and hailstorms of bullets and
They call it “putting the ‘Recon back in Ghost Recon,” but the host of stealth-friendly tactical enhancements GRAW2 adds to the tactical FPS could just as well constitute the “Ghost” part. And if theyre putting both back in, then that would rather imply the previous game was a bit blank.
Developer GRINs solution - and its hard not to imagine them beaming confidently as they went about it - will make the PC version crucially different from the Xbox. Youre still
How much more advanced can an Advanced Warfighter really get in one year? That's the question we've been asking ourselves ever since Tom Clancy's Ghost Recon Advanced Warfighter 2 was announced for release in March 2007 on Xbox 360, PC and PSP (as well as on PS3 in June). How much better or different could the sequel possibly be with so little time between it and the original?
The single player campaign ended up surprising us with niftily updated gadgets and gripping level design, but the
When Ghost Recon Advanced Warfighter launched its assault on Xbox 360 it was one of the first games to really earn its next-gen stripes. Glorious visuals, sweet tech tricks and intense gameplay combined to make it one of the best games of 2006.
And, as our first look at the 360 version has revealed, Ghost Recon Advanced Warfighter 2 is looking even better. Even more advanced, if you will.
The action picks up where the previous game left off - Ubisoft told us that the sequel is like the second