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  • Oct 30, 2007 It looks like Disney wants their Pirates of the Caribbean MMO to have broad appeal, so it makes sense that they've brought VR Studio, the developers of the kid friendly online game, Toontown onboard. Part of achieving that broad appeal means the game will have to run on everything from a state of the art gaming rig to the loathsome family boxes on stacked on pallets at the local Costco. Unfortunately, this also means that the game won't blow your mind on the visual front. What's
  • The low to mid 50s. Obviously, that’s not the temperature you’ll encounter on Jack Sparrow’s high seas. Unfortunately, that’s the average review score of the last couple Pirates of the Caribbean games. Ouch.

    Judge not, people! I doubt you’re used to ignoring millions on the table, so let’s not go and blame anybody for cashing in on one of the most profitable film series in all of history. Likewise, you can’t ignore that the Pirates universe is unbelievably well suited for a kickass game. Super-powered sword fighting, reanimated corpses, mutant sea monsters, and hull-splintering pirate ship collisions coming together in an Action RPG? Yeah… who’d want to play that?

  • The Pirates of the Caribbean movies raked in over a billion dollars worldwide. There’s no doubt that a big part of that success was down to the loveable sea dog Captain Jack Sparrow. So how will a licensed game without him fare? Batman: Arkham Asylum was a big influence on Armada of the Damned. That game took all the things that made the DC characters and the universe so awesome, and then did something fresh and unexpected with them.

  • As long as there have been MMOs, there’ve been dice. Not actual in-game dice, mind you; instead, we’ve been looking over our characters’ shoulders while virtual dice are rolled behind the scenes to determine our accuracy. Although skill-based first-person combat has crept into the genre with match-based games like CrimeCraft, real-time FPS combat hasn’t made its way into a truly open-world MMO like WoW or Champions Online.

  • Planetside fans rejoice. Check out this footage from SOE’s GDC 2012 presentation. We’ve got 12 minutes of pure gameplay with commentary by creative director Matt Higby. You’ll see air combat, infantry combat, and much, much more…

  • Planetside 2 was one of the most technologically-advanced games on display at E3, and gave us a glimpse into the future of the FPS (which, by the way, starts this year)...

  • PlanetSide 2 is shaping up to be one of the most impressive free-to-play games on the horizon, with rock-solid FPS gameplay on an MMO-sized map. Our hands-on time with the game was quite illuminating, opening our eyes to just how big the battles really are…

  • Sitting in the immaculately manicured grounds of Hugh Hefner's crenellated home, watching the sun set as a trio of barely-clad lovelies totter past, turns a chap's mind to many and varied issues. Did I remember to floss this morning? Is it safe to drink all this vodka? And: genres, eh?Is there a future for the pimp 'em-up? Ubisoft clearly think so, as Playboy: The Mansion positions you firmly in the slippers of elderly skirt-chaser and top soft porn publisher Hef himself, who saw fit to invite
  • Browser-based games don't capture our attention that often, but the Pokemon Trading Card Game Online is something different. For fans of the tabletop version of the game, the TCGO replicates everything you can do in the physical game and then some. It even allows you to import your real collection of cards online through redemption codes found on the packaging of all new cards henceforth, so you can play online against your friends using your own deck. The TCGO is perhaps most exciting to newcomers though, because it offers a wealth of tutorials, free decks and cards, and single-player AI tournaments to get you ready to build your own deck and play against real people. And it's all free of charge...

  • You made a difference in 2004, and you can do it again in 2008. Civic-minded gamers, it’s time for you to step up to the plate for another winner-takes-all election cycle in the second iteration of Stardock’s turn-based campaign simulator, Political Machine.

    Flush with the surprise success of the original game, the sequel is getting some major campaign finance reform, allowing it to run on a platform of change. Some


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