Last September the gaming world was rocked by the release of the biggest selling game the UK had ever seen. Grand Theft Auto San Andreas broke all records, becoming the fastest selling title ever. And it was only on PS2.Finally, after much speculation and foot tapping, Rockstar has released this monumental game, which features guns, ghettos and that all-important dose of car crime, on to Xbox and PC.The first, most immediately noticeable change is with the game's graphics. While the PS2 version
Where once we played a TOCA game which covered pretty much every kind of racing discipline, we now have a svelte and well-buff racer, and it’s left its past behind. “Hey TOCA! How are you?” we said - but it totally blanked us. It only answers to GRID now. It hasn’t gone all supermodel-thin by any means, but latest-gen tech is being tapped to angle for more realistic racing over sheer size, so
Jan 2, 2008
Codemasters are readying GRID (known as Race Driver: GRID in Europe) for summer ‘08 release - but the next iteration of the TOCA series has already steered into controversy. Hardcore fans are upset at the series new street racing elements, but - dont worry - the realistic handling that TOCA is synonymous with remains.
While youll still get to bomb around fully-licensed tracks like Silverstone, youll also be traveling the globe to race over three continents. So one minute you
Shedding the TOCA name, GRID (known as Race Driver: GRID in Europe) looks to redefine a genre already somewhat redefined by Codemasters’ excellent Colin McRae: DiRT. “The first big change is that this isn’t a TOCA game. We don’t feel the TOCA prefix is relevant any more to the content we’re including and the racing experience we’re aiming to deliver,” explains Ralph Fulton, Codemasters’ chief
Take a look at the upcoming street racing title Grid 2, as the developers show off three of the game's, intense, fast-paced races...
We traveled to Codemasters' Southam HQ to try out the multiplayer modes of GRID 2. They let us record the action too, so come and watch as we try to snatch victory from the people who made the game. That's probably going to end as well as you'd expect...
Incomparable game-making legend Jeff Minter popped into the office the other day to show us his latest game, Gridrunner Revolution. We like Jeff Minter. He's been making games since the early 80s. That's a long time. His games have always been different. This is a good thing given that so many games try their hardest to be exactly the same as other games. Which isn't very imaginative when you stop and think about it.
Thursday 30 March 2006
A big 'welcome back' to the lunatic developer SimBin. Not because it's been away for long - the moon has barely waned since its last racing title appeared, classic touring car racer GT Legends - but because it's a lunatic.
Where most are happy to fake those sexy, glowing brake discs with a bit of judicious orange, SimBin has linked disc colour directly to accurately modelled temperature maps based on friction, mass and grip.
The result is a strokabley real-looking
The Middle Ages might seem like an odd period to simulate without inserting dragons, but The Guild 2 is shaping up to be an odd game. Politics, economics, and combat collide in a witch's brew of real-time strategy, role-playing, and town-building. Suffice it to say you probably haven't played a game like this before - at least not all at once.
You start off in one of several regions of European countryside - historic Sherwood Forest, Nottinghamshire, southern Germany - and customize the
Its 100 years later in the world of Tyria, in the kingdoms of Ascalon and Kryta - the original Guild Wars: Prophecies setting. The same key tenets of gameplay remain in place, but much has changed alongside the ever more sparkly graphics; not least that everything seems… well… persistent. Up until the advent of the sequel, when you ventured outside a settlement there wasnt much chance of bumping into a friend.
No chance actually - you and your party would meet up, then fight