The creator of terrorist shooter Counter-Strike: Condition Zero, Turtle Rock Studios, is working on a brand new multiplayer PC game called Left 4 Dead, due for release in summer 2007.
A Counter Strike-esque co-op shooter, Left 4 Dead pits you and three friends against an impressively inventive and relentless horde of mutated nasties, with up to four rival players also able to join the ranks of the zombie menace. The game will use Valve's Source engine, and you can expect Left 4 Dead's gruesome
Left 4 Dead is not a zombie game. These are sprinting and screaming people you're killing here. They've contracted a mutated strain of rabies, but it hasn't made them slow or stupid, it's just made them murderously angry. They don't shuffle toward you in hordes; they run towards you in crowds, snarling with rage. You've never seen anything quite like it. And the noise - imagine the sound of a riot, but a riot where everyone's in agony and hates you. You hear it faintly at first, a distant
Jan 11, 2008
Chet Faliszek, Left 4 Dead's writer and one of the funniest parts of the internet since it was all HotBots and AltaVistas, offered advice and information as we played through the new rural map, which culminates in a farmhouse stand-off surrounded by cornfields. Its classic, its cliche, and its five decent-sized stages away from the temporary campsite we started in. Like the other maps, each scenario is broken up into five large stages, punctuated by safe areas where you can
Friends, at last: we have a game in which you can kill a man with a medkit. Remember, Left 4 Dead’s hordes aren’t strictly zombies: they’re people with crazy-rabies. One shot will rip a limb clean off, but they can survive a few close-up thwacks. And every weapon and item - including medkits - has a melee attack. Indeed, our latest chance to play four-player co-op led to an emergent minigame we’re calling it Zombie
Left 4 Dead is a very scary game. Scary enough to turn four grown men (alright, four videogame journalists
) into yelping, squealing hysterical wrecks, even when surrounded by the hubub and spot-lit, brash environment of a games show event. The following report details our experiences at this frontline of fear - videogaming's scariest moments, all of which come from Left 4 Dead
Face it, pirates and ninjas are out and zombies are in. And we have no doubt that one of our most high-anticipated games of this year is Left4Dead, Valve’s post-apocalyptic survival horror shooter. Our initial playtest sent chills down our spine when we first saw it at last year’s Showdown LAN, and the game looked much more refined and polished when we played it at this year’s E3.
Self-shadowed normal mapping. That got you sitting up in your seats didn’t it? Forget zombie hordes for a second, put the intricate and sophisticated animation system to one side, and focus on what’s going to make Left 4 Dead special: self-shadowed normal mapping. What’s self-shadowed normal mapping? We had no idea, so we picked up the phone and asked Valve.
Valve's legendary Chet Faliszek kindly lent his vocal chords to our series of E3 09 interviews to tell us about Left 4 Dead 2's new barrage of zombie madness. What does it add? Why no PS3? Is it too soon to release a sequel? Chet has the answers!
Editors Brett Elston and Chris Antista took some time last week to interview representatives from some of the biggest games Comic-Con 2009 had to offer.
Left 4 Dead 2, Valve’s cooperative zombie shooter, has had to overcome two skeptical parties: the portion of Left 4 Dead players concerned that promised free content for the original game had been replaced with a rushed, full-price sequel, and Valve co-founder Gabe Newell. “Gabe’s got a good amount of healthy skepticism about anything we do,” says Chet Faliszek.