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  • Seeing Kane and Lynch back on screen dredges up some contradictory emotions. The original third-person crime spree shooter was, at best, mediocre. An ineffectual attempt at coordinating chaos in a criminal gang. It was meh.

    But it was also grimly funny, had character and, if you squinted, you could see what devs IO – makers of the phenomenal Hitman games – were attempting to do.

  • When your game is largely focused on psychopaths, greedy mercenaries and complete bastards, camaraderie will only get you so far...

  • Right away, we’re certain that Kane & Lynch 2: Dog Days’ “gritty” shaky-cam look is going to divide players. We’re actually divided inside our own brains. Throughout our recent hands-on, we alternated between really digging the unique look, and also being annoyed by it. There’s no question that it’s refreshing in a videogame context – even though we’ve all seen this visual style plenty of times in movies, it’s arresting to see it in a game, and gives the scenes of running through the narrow alleys of Shanghai a frantic, desperate feel...

  • Want realism from your entertainment? Great graphics aren’t the answer. Neither is pixel-perfect framing, nor capturing the perfect shot on screen. In IO’s eyes,  true realism isn’t what you’d imagine. There are plenty of reasons why Kane & Lynch 2 exists, but the main one is Youtube. User generated content is far and away IO’s biggest influence: gritty films snapped on camera phone and uploaded onto websites; wobbly cameras, pixelated details and occasional compression issues...

  • Like many videogames Kane and Lynch 2: Dog Days is in love with the movies. There are nods to action classics such as Collateral, but Denmark-based developers IO Interactive are as intrigued by the people behind the camera as the stars in front of it. Inspired by the erratic camera work and often shocking nature of internet clips this shooter sequel plays out like a YouTube video nasty. They’re calling it a ‘docu-shooter’, and it’s easy to see why...

  • The airs thick with smoke, bullets and bad words. Kane (scar) and Lynch (baldy mullet) are going about their business like a machine, one unloading covering fire while the other cuts around potted plants and office furniture, shooting security staff in the back. Over the gunfire, screams and shattering glass, they shout encouragement to each other. Its classic buddy-movie stuff… with one important difference. “What the f*** are you doing? You f***** psycho!” shouts Kane, as
  • Tuesday 29 August As gaming double-acts go, the eponymous duo in Hitman developer Io Interactive's latest project is pretty unique in as much as they absolutely hate each other's guts. There's no bosom-buddy rapport, heroic camaraderie or jovial banter here, just a steady stream of 18-rated bitching and arguing. Both banged up and counting the days on death row, the pair are busted out and forced to work together by a dangerous criminal organisation wanting to recoup a substantial sum of money
  • Unlike all the other buddy-buddy games with funny names (Ratchet and Clank, Jak and Daxter, etc), the brooding seriousness of Kane and Lynch: Dead Men buries gamers in a murder-soaked world that most of us hope to never visit. Then again... taking control of two out-of-their-minds assassins and tearing the world a new one sounds like one hell of a videogame. The game plays much like the Hitman series - guide your characters through a series of constantly updating missions while trying to avoid
  • Sept 20, 2007 Besides having two lead characters and a crapload of bullets, any comparisons of Kane & Lynch: Dead Men to EA's Army of Two - also coming out this autumn - will end right here. There are no wisecracks, just f-bombs. There's no aggro meter or invisibility, just your bad-ass attitude. And Kane and Lynch aren't buddies, they hate each other. So, what brings a condemned-to-death killer and a medicated psychotic together? Besides the love of money and fear of death, it's the mayhem
  • Oct 8, 2007 The more we learn about Kane & Lynch: Dead Men, the more impressed we become. At first blush, the game doesn't seem all that different from a run-of-the-mill, crime-themed third-person shooter, but everything - from the action and cinematic presentation to the story and characters - has been handled with utmost care. With that in mind, it's hardly surprising that Kane & Lynch features some of the most inventive multiplayer modes this side of Halo 3. We've already covered a lot of

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