One of Empire Earth III's weapons really sucks. That would be an uncharacteristically harsh judgment to make of a game thats just making its first faltering steps into the public spotlight, except I mean it in a good way.
We're talking about the firearm mounted on an ED-209-esque robot that creates a pinhole singularity in the battlefield. Watch tanks tremble, trying to escape the pull before getting flipped off their tracks and tumbling towards the event horizon. It's even more impressive
This latest stab at recreating the hallowed lands of Middle-earth doesn't mess around: from the very start you're dabbling in and around the much loved and extraordinarily well-known Fellowship storyline, spanning the lovingly recreated lands of Eriador. Be it clearing the path for Frodo and Sam with Boromir, or bumping into much-loved tree-hugger Tom Bombadil, you'll be thrust into your own personal story within the events of Middle-earth, without necessarily infringing on the adventures of
Spoiler Alert: DON'T attack bands of slavering dogs. DON'T run into radioactive anomalies. DON'T try and loot dead bodies in the middle of a firefight. And, whatever you do, DOUBLE DON'T attack the military. In fact, as a S.T.A.L.K.E.R., you need to be very, very cautious indeed. Otherwise you will die.
We've just spent the last hour getting hands-on with developer GSC Game World's long-awaited shooter - for shooter it is, more so than RPG - and we're dusting off our hoodie and returning from
Truth is, although Treyarch did an excellent job on Call of Duty 3s single-player game, it was held back by irritating vehicle sections and super-linearity. But online... man, we love it. So, with development of the Call of Duty series heading back to Infinity Ward (creators of Call of Duty 2 ) weve high hopes that they can up the game on single-player, pulling out the levels a bit and either making the vehicle sections and context-sensitive combat moments brilliant or dropping them
You're going to start playing Silverfall now, alright? Hey, don't give us that look. This game is the Diablo for 2007. It's all medieval and stuff. Stretch your mouse fingers and go.
Click. Ooooh, you hit that zombie with a fireball. Yay. Click, click. Uh oh, sword-swinging time. Click, click, click. Yeah, bow and arrow. Clickity-click. Now the lightning spell. Clickin'-up the
The Northern Strike pack announced for BF 2142 breaks with tradition, genuinely adding something interesting to the game. Several things, in fact: two new vehicles, three new maps and ten new bits of unlockables. The PAC are given a super-speedy two-seater hover-jeep, with anti-infantry guns, a rapid-fire grenade-launcher, an anti-vehicle rocket-launcher and all the hyphens you can eat. The EU forces get an enormous six-gunned APC that serves as a mobile spawn-point, re-supply depot and
They call it “putting the ‘Recon back in Ghost Recon,” but the host of stealth-friendly tactical enhancements GRAW2 adds to the tactical FPS could just as well constitute the “Ghost” part. And if theyre putting both back in, then that would rather imply the previous game was a bit blank.
Developer GRINs solution - and its hard not to imagine them beaming confidently as they went about it - will make the PC version crucially different from the Xbox. Youre still
Generic but fun. It sounds a bit like an insult, but it very definitely isnt. Especially when applied to this first-person shooter, because all of the generic bits come from the periphery: the futuristic setting, superpower-vs-superpower plot and parts of the basic multiplayer mechanics. The bits that mark it out as fun are far closer to the core: 60 different drivable vehicles, 32 (unconfirmed) players online and the chance to push your soldier up the rankings as the war progresses both on and
Liandri Corp has a problem. A problem with three legs, two drivers and a horrible death beam that scorches the earth, leaving carcasses of vehicles in its wake. Currently, that problem is smack in the center of a CTF map that Epic included in Unreal Tournament III.
It's called the Dark Matter Walker, and it's just about the most fun we've had in a vehicle, since... well. Two minutes ago when we were on a hoverboard, hitching a lift to the front line by hooking on to the back of a speeder bike
For years, RPGs had to rely on text to communicate their stories, dialogue and scenes. Technological advances created new avenues - we started seeing expressions, hearing voices, understanding how characters felt without being told "Bob is angry!"
But it's never reached the level of sophistication we've grown used to in other media. Where are the pregnant pauses, the glowering looks, the terrified faces and the cheeky grins that would give our heroes and villains true depth? BioWare