<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>GamesRadar - PC News</title><description></description><link>http://www.gamesradar.com/pc/news/</link><lastBuildDate></lastBuildDate><pubDate></pubDate><item><title>Real life Portal Gun replica looks badass</title><description></description><link>http://www.gamesradar.comhttp://n4g.com/news/938074/real-life-portal-gun-replica-looks-badass</link><pubDate>Feb. 10, 2012, 6:45 p.m.</pubDate></item><item><title>Portal Mod Rexaura Released</title><description></description><link>http://www.gamesradar.comhttp://n4g.com/news/926807/portal-mod-rexaura-released</link><pubDate>Jan. 26, 2012, 10:58 a.m.</pubDate></item><item><title>Man recreates scale models of Portal&#39;s equipment, achieves hero status instantly</title><description>&lt;p&gt;&lt;a href=&quot;/real-life-portal-heelsprings-are-thing-beauty-probably-wont-break-your-fall/&quot;&gt;&lt;span class=&quot;cms_image left&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://c3333424.r24.cf0.rackcdn.com/119ac76a700e2f85a97d014b6ffd294c1b17dd36.jpg__298x168_q85_crop_upscale.jpg&quot; /&gt;&lt;/span&gt;&lt;/a&gt;Hats off to the incredible skills of this engineer who managed to create the heelsprings that prevent Chell from falling to her death in Portal. Wearing these carefully crafted pieces of genius to any cos-play event would ensure hero status and glances of pure jealously in equal measure. But that&#39;s not all, the creator, Harrison Krix, also has an impressive array of other real life gaming gadgets. Click inside to see more.&lt;/p&gt;</description><link>http://www.gamesradar.com/Man-recreates-scale-models-of-portal-equipment-achieves-hero-status-instantly/</link><pubDate>Jan. 3, 2012, 6:15 a.m.</pubDate></item><item><title>California pulls Portal prank on New York</title><description></description><link>http://www.gamesradar.comhttp://n4g.com/news/905679/california-pulls-portal-prank-on-new-york</link><pubDate>Dec. 15, 2011, 12:55 p.m.</pubDate></item><item><title>Portal Tops Viewfinder 2011 List</title><description></description><link>http://www.gamesradar.comhttp://n4g.com/news/905204/portal-tops-viewfinder-2011-list</link><pubDate>Dec. 14, 2011, 12:48 a.m.</pubDate></item><item><title>Portal Companion Cube Plushie Hits Retail</title><description></description><link>http://www.gamesradar.comhttp://n4g.com/news/886795/portal-companion-cube-plushie-hits-retail</link><pubDate>Nov. 14, 2011, 5:15 p.m.</pubDate></item><item><title>Mari0 Brings Portal/Portal 2 Mechanics to Mushroom Kingdom</title><description></description><link>http://www.gamesradar.comhttp://n4g.com/news/863968/mari0-brings-portal-portal-2-mechanics-to-mushroom-kingdom</link><pubDate>Oct. 12, 2011, 12:04 p.m.</pubDate></item><item><title>Portal is free on Steam until September 20</title><description>&lt;p&gt;&lt;a href=&quot;http://www.gamesradar.com/portal-free-steam-until-september-20/&quot;&gt;&lt;span class=&quot;cms_image right&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://c3333424.r24.cf0.rackcdn.com/64cd007dd54f45d664f1b7972d275fb22a42fe05.jpg__260x143_q85_crop_upscale.jpg&quot; /&gt;&lt;/span&gt;&lt;/a&gt;It&#39;s
easy to miss the complex problem solving and spatial reasoning needed to
complete Portal because the game is so engaging. But even though Portal will be
four years old next month, its physics-based puzzles still require critical
thinking way beyond today&#39;s average first-person shooter. That&#39;s probably why
some classrooms, like The Evergreen School&#39;s seventh grade, have chosen to use
Portal as a learning tool...&lt;/p&gt;</description><link>http://www.gamesradar.com/portal-free-steam-until-september-20/</link><pubDate>Sept. 16, 2011, 12:45 p.m.</pubDate></item><item><title>Portal’s Kim Swift reveals Quantum Conundrum</title><description>&lt;p class=&quot;MsoNoSpacing&quot;&gt;
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&lt;/p&gt;&lt;p class=&quot;MsoNoSpacing&quot;&gt;Portal was fantastic, and much of that credit lies with
Valve’s creation of the universe and characters of the world. That said, as
important as GLaDOS, Chell, and the Companion Cube were, the portals
themselves—and the mechanics and physics of them—are what really made the game.
The concept of puzzling with portals comes from Kim Swift’s Nebtacular Drop, a
student project that preceded Portal by several years. After working with Valve
as the lead designer on Portal she left to join Airtight Games, and has now
revealed her next project: Quantum Conundrum. It’s a first-person puzzler that sounds…
well, it sounds a little like Portal...&lt;/p&gt;

</description><link>http://www.gamesradar.com/portals-kim-swift-reveals-quantum-conundrum/</link><pubDate>Aug. 26, 2011, 2:29 p.m.</pubDate></item><item><title>Portal: No Escape short film begs for feature-length treatment</title><description>&lt;p&gt;&lt;a href=&quot;http://www.gamesradar.com/portal-no-escape-short-film-begs-feature-length-treatment/&quot;&gt;&lt;span class=&quot;cms_image None&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://c3333424.r24.cf0.rackcdn.com/9a5c922b47b7780267f012d1e7a5a8d573623cce.jpg__620x257_q85_crop_upscale.jpg&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;We&#39;ve seen a slew of unofficial Portal
films cross our monitors in recent years, but this most recent short from The
Totally Rad Show host and filmmaker Daniel Trachtenberg
definitely takes the, uh, sugary baked dessert...&lt;/p&gt;

</description><link>http://www.gamesradar.com/portal-no-escape-short-film-begs-feature-length-treatment/</link><pubDate>Aug. 24, 2011, 3:20 p.m.</pubDate></item></channel></rss>

