Screenshots updated
Nov 6, 2008
The game that was never going to be. Penumbra developers, Frictional, had a confusing time after releasing their remarkable indie project, Penumbra: Overture. The planned trilogy was quickly truncated into a two-parter, using a student-made engine comparable to those of professional, multi-million dollar companies. Both were great; the sequel Black Plague learned from errors in the first and created a strong, spooky horror. ...