Feb 15, 2006
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Black & White wasn't quite the well-defined experience suggested by its title. The wealth of ideas competing for attention throughout the grand endeavour made for a fractious, often confusing game. With the sequel, Lionhead hopes to cure such ills.
The player's role as deity remains focused on ensuring that their chosen tribe, be that Greek, Roman, Viking or otherwise, achieves dominance of the game's 10 lands.
Inevitably, there remain two contrasting means by which to win: the way of peace ...
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