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Aug 7, 2008
PC Feature | PC
For years, we've endured their criticism. Gamers are immature. Gamers are immoral. Gamers are wasting time and money on silly, stupid toys. Nag nag nag. Blah blah blah. Now, with those same people snatching up Wiis, fumbling through Guitar Hero and pretending to finally "get" our hobby, it's time to turn the tables. What annoys you about non-gamers? ... » Read More
Aug 7, 2008
PC Feature | PC
Remember in Star Wars, when Obi Wan felt a disturbance in the Force as the planet Alderaan was destroyed? That’s the same tingling sensation I felt when I awoke on the morning of June 28. I thought it could be a hangover, but regardless, something didn’t feel right. Something was…different. It wasn’t until I opened my web browser that I realized what it was: Diablo III had been announced. And that disturbance I felt? ... » Read More
Aug 6, 2008
PC Feature | PC
PC - PC - The Unfulfilled Promises of Virtual Reality “Virtual reality holds the key to the evolution of the human mind” - Dr. Lawrence Angelo, a terrible film (1992) I was born in 1985, and thus grew up believing that by the mystical and far off Year 2000 I’d be testing my wits alongside Sherlock Holmes in a holodeck, plugging all sorts of electronic nonsense into my brain, and seeing the world through kickass bionic eyeballs. ... » Read More
Aug 4, 2008
PC Feature | PC
PC - PC - The Top 7... games that affect real life You know that phrase people use when something "stays with you long after it's over?" Nothing fits that statement better than video games, and here we've collected the seven best examples of games that leap out of the screen and infect, impede or enhance your daily existence. In other words, you're still playing these reality-altering games even when the power's off.   ... » Read More
Jul 31, 2008
PC Feature | PC
PC - PC - A Modest Proposal We love videogames. Well, I know I love videogames. I imagine you love videogames, too, because you’re reading this site, after all.But we get it—we know that games are fun and safe, no matter how edgy the content is. And yet there are people—a lot of them—who are terrified that videogames will turn us all into violent, demented serial killers. ... » Read More
Jul 30, 2008
PC Feature | PC
PC - PC - Games vs Girls: Which is Best? We love games. We love girls. Would it be wrong to question which we love the most? Probably. So let’s do just that.If you’re on this website it’s probably safe to say you love games. It’s also highly probable you love girls too. (By far most GR readers are guys, of which, according to accepted academic thinking, approximately only one in ten is gay.) So the vast majority of you love games and girls. ... » Read More
Jul 30, 2008
PC Feature | PC
Want to see Nelson Mandela's digitized doppelganger in Wind Waker or to stare aghast at the unnerving mug shot similarities between his holiness the Pope and a short-assed nut job from Resident Evil 4? Of course you do. We've rounded up a dozen of the most uncanny face doubles that you're ever going to point your disbeliefing eyes at ... » Read More
Jul 29, 2008
PC Feature | PC
PC - PC - Why Japanese box art is better... Some countries just do things better than other countries. America exports films and fast food; France is famous for its wine and snooty red berets; Cuba has cigars and dudes named Castro. And Japan, in addition to many other feats of geek-related awesomeness, can claim the coolest and most creative videogame box art in the world. ... » Read More
Jul 28, 2008
PC Feature | PC
It's no secret to us that GamesRadar is frequently seen as taking an objectifying stance toward women in videogames. However, the truth of the matter is that we greatly love and admire our digital heroines, no matter how sensibly dressed they might be. Tough, capable women in strong roles are something games definitely need more of, and we applaud when those characters are done right. ... » Read More
Jul 25, 2008
PC Feature | PC
PC - PC - Mediocre Game Babes It’s important to recognize the festivities surrounding our 7 out of 10 week are bold and warm natured salutes to mediocrity in all its forms. The contributions of gaming alone have made fantastic strides to rarely raise the bar and present us with passable drudgery time after time. ... » Read More
Jul 24, 2008
PC Feature | PC
If you asked me if I was a hardcore gamer, I’d say yes. I wouldn’t even pause to think about it. Not only did I find a way to take my passion for videogaming and turn it into a damned good career, but I still find time almost every day to play a videogame, even when I’m in crunch (like I am as I write this—what made me think I could pony up 600 words to the PC Gamer slavedrivers editors two weeks before the Spore ... » Read More
Jul 23, 2008
PC Feature | PC
E3 is hard. The grip of monotonous press conferences, overlapping appointments, games to play, people to talk to, and drinks to drink quickly transformed us from skeptical but eager journos into bags of dehydrated flesh and tangled wires.After considerably little thought, our response to the whole thing was, "To hell with it, why should we try to think of interesting things to say about avatars, REM, and make-believe saxophones when ... » Read More
Jul 23, 2008
PC Feature | PC
PC - PC - CRAP games that scraped a seven out of ten Let’s be honest. You don’t need a certified games “journalist” to explain why Grand Theft Auto IV is awesome or that the Dirty Dancing videogame is shit. You’re intelligent. You know what kinds of games you love and which ones you despise. ... » Read More
Jul 22, 2008
PC Feature | PC
1. All in all - A code phrase signifying the start of the final paragraph of a review, wherein the writer will sum up the meat of his opinion in a few brief sentences. If you see this at the end of a review, it's a clear sign that the last paragraph is the only one you actually needed to read. 2. Immersive - So fascinating and realistic, it almost makes you forget that you're actually sitting on a couch, twitching your thumbs ... » Read More
Jul 22, 2008
PC Feature | PC
E3 2008 was on the whole a rather lame affair. But there is a great big hope on the horizon, and that hope is the Leipzig Games Convention, which happens next month in Germany ... » Read More
Jul 21, 2008
PC Feature | PC
PC - PC - The Top 7... Lazy Character Clichés Game design must be super, super hard. What else can explain the number of shortcuts being taken in almost every one? Genres are repeated, environments are recycled and storylines all begin to sound the same. Most copied, however, are the characters. Dreaming up an entirely new personality with entirely new traits is a daunting task, so the majority of folks you meet in games end up feeling identical to the folks you met in previous games. ... » Read More
Jul 21, 2008
PC Feature | PC
Now that the dust has settled from the most aggressively mediocre E3 yet, we've entered that yearly lull in which the game industry kicks off its shoes and takes a pre-autumn nap. With crumminess behind and boredom ahead, we can't think of a better time to dedicate this week to a celebratory prodding of all that is banal, boring and mediocre in the game industry. In the coming days, we'll drag the laziest aspects of our industry - kicking ... » Read More
Jul 21, 2008
PC Feature | PC
PC - PC - 365 days of free games Summer is all about free time (at least when you haven’t joined the rat race just yet), and what better way to fill free time than with free games? ... » Read More
Jul 21, 2008
PC Feature | PC
PC - PC - The dating game Find cow? Fund cave? Food core? We all sat round trying to work out what was written next to my name on the office whiteboard, my task for the week. Wait, I remember: ‘Find love’. That’s it. I have to find love in a videogame. This actually makes sense. ... » Read More
Jul 18, 2008
PC Feature | PC
E3 is not so different from being trapped on a supernatural island wondering what the hell is going on. Our video response should clarify things for you. Enjoy!Jul 18, ... » Read More
The Knowledge

PC

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