After the presentation, it was time to get bloody. Jumping onto a server packed with hardened testers, we were surprised to find how quickly we became accustomed to the game’s intuitive interface and welcoming gameplay.
Each round began with a loadout phase. Rather than using Counter-Strike’s familiar credit system, Parabellum places no restrictions on your choice of weapons and equipment. If something fits into your size-sensitive inventory, you can carry it - a feature that could well help prevent the uphill struggle faced by Counter-Strike teams who haven’t registered a victory for two or three rounds and are short on cash.




Facebook
N4G




