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Painkiller: Overdose


When fan boys go bad

It successfully recaptures Painkiller’s central appeal: there are plenty of gratifyingly weak enemies, there’s a distinct knack to each weapon and it’s super-fast to switch between them. The grapeshot approach to enemy design eventually undermines this - the few foes that are different are so gallingly, risibly, absurdly bad that it’s simply not possible to enjoy the levels they inhabit. If you’re really bored, try the demo.

You'll love
  • Slicing and dicing demons
  • Tons of different-looking enemies
  • Lots of different-looking locations
You'll hate
  • Enemies aren't really different
  • Weapons aren't new
  • Crappy combat

 
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The Knowledge
Painkiller: Overdose
Painkiller: Overdose

Genre: Shooter
Release date: Oct 23, 2007
Developed by: Mindware
Multiplayer Modes:
Offline
1 player SOLO
5 SO-SO
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