“Take the vehicle physics and modeling complexity of DiRT,” says Lead Artist Michael Field, “and apply that level of simulation to our military hardware. Each vehicle component can be damaged through multiple states and it will affect the relevant system dynamics, handicapping and ultimately devastating the vehicle. When you combine accurate armour penetration values, for example, you can see how the layers of simulation add up to a very complex model.”
The growing power of the PC is enabling the team to push in other directions too. “For me especially, it’s the opportunity to take the AI to a new level,” says Senior Designer Clive Lindop. “It uses real-world military tactics; as you fight it adapts and reacts to your actions and strategy. In the case of infantry, for example, using squad tactics sourced from the military - such as flanking, assault and ambush maneuvers - to overwhelm and defeat you. Thankfully that same AI is also at your disposal.” And you’re not entirely reliant on AI, either. Co-op remains one of Flashpoint’s key features: it’s possible to play the entire game with friends.
“Without giving too much away for the moment,” says Clive, “we’re also making steps towards bringing a much greater scale of action to multiplayer as well.”




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