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Aug 20, 2008
PC News from N4G | The Godfather II
PC - The Godfather II - EA Mum About 'Godfather II' Coming To Wii MTV Multiplayer writes: "You won't be strangling store owners with your Wiimote anytime soon, readers.

Electronic Arts told me last week that they aren't talking about any potential Wii version of "The Godfather II" yet. All of their focus is on the Xbox 360, PlayStation 3 and PC versions of the mobster sequel which are slated for release in February."
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Aug 15, 2008
PC News from N4G | The Godfather II
PC - The Godfather II - Godfather II to offer 15-25 hours gameplay Speaking to VideoGamer.com during a first look reveal of the game, Hunter Smith, the game's executive producer at EA's Redwood Stores studio, said that most gamers don't have 80 to 100 hours to dedicate to anything, referencing Rockstar's approach with rival sandbox gangster game Grand Theft Auto IV.

He said: "First time we were down this path we felt like that was an objective of ours, to have 50 to 80 hours of gameplay. We ended up just making s$!t up so we could fill that model. Now I think our range for the player will be somewhere in the 15 to 25 hour experience."

Smith also denied that the reduced single-player game length made Godfather II a worse game, citing the multiplayer and the real-time strategy elements as evidence of replayability.
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Aug 15, 2008
PC News from N4G | The Godfather II
PC - The Godfather II - Godfather II Website Launches  The official website for EA's upcoming Mafia game, Godfather 2, launched earlier today.
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Aug 8, 2008
PC News from N4G | The Godfather II
PC - The Godfather II - The Godfather II Dated Electronic Arts and Paramount Digital Entertainment today revealed the first details of The Godfather II videogame, the sequel to the 2007 multi-platinum hit. Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960's Florida, Cuba and New York.

After being promoted by Michael Corleone to Don of New York, players expand to new cities, as they build up their families through extorting businesses, monopolizing illegal crime rings and defeating new families in an effort to become the most powerful mob family in America. To help players manage their empire, The Godfather II introduces "The Don's View"...
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Oct 10, 2007
PC News | Gods and Heroes: Rome Rising
Oct 10, 2007 Its official: the hemorrhaging MMO Gods and Heroes: Rome Rising is no more. The folks over at Perpetual Entertainment have confirmed via an online statement that between their Star Trek Online license and their Platform Services project, there just werent enough resources to produce an MMO up to modern standards. You can read the entirety of Perpetual president Chris McKibbins gracious bow-out statement ...
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Oct 10, 2007
PC News from N4G | Gods and Heroes: Rome Rising
PC - Gods and Heroes: Rome Rising - Breaking News: Perpetual Acquired, Gods and Heroes Likely Canceled WarCry reports that Perpetual Entertainment has ceased operations. The company sold its game development platform and Star Trek Online to a major independent game developer, who will continue its operations in the same San Francisco studio under the same management. Gods and Heroes: Rome Rising does not appear to be part of the deal and thus appears to be canceled.

WarCry's source tells them that the majority of the Gods and Heroes development team has been let go as part of the move, which comes only a few weeks after they had downsized and pushed back the release date. The Star Trek Online team, those who worked on the Perpetual Platform (which was recently licensed to BioWare) and a small number of people from the Gods and Heroes team will be rehired into the reformed studio where development will continue on the two remaining projects.
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Sep 22, 2007
PC News from N4G | Gods and Heroes: Rome Rising
PC - Gods and Heroes: Rome Rising - Gods and Heroes delay; employees laid off Perpetual Entertainment announced a delay to their MMORPG Gods and Heroes: Rome Rising, due to further beta testing. In addition, Perpetual announced they'll be laying off another 30-40 employees.
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Jun 29, 2007
PC News | Gods and Heroes: Rome Rising
Despite some compelling solo play - featuring multi-character parties - and a diverse collection of interesting architecture and landscapes, Gods and Heroes: Rome Rising is still a dungeon crawler at heart. And with lead designer - of Diablo and StarCraft fame - Stieg Hedlund steering the ship, it looks like Gods and Heroes' dungeons are heading in the right direction. We dove deep into one of the first group instances you'll encounter, the Volcanic Vents with Hedlund, and his co-worker at ...
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Jun 29, 2007
PC News | Gods and Heroes: Rome Rising
Sometimes we miss the gods of old. With scandals aplenty, reading up on Greek and Roman mythology feels like flipping through the ancient equivalent of those titillating, yet trashy, rags near the cash register at the supermarket. "Cephalus kills wife by accident." "Tereus tricked into eating own son." The headlines scream out with tragedy soaked in bloody betrayal and irony. They sure knew how to weave a good tale, but gaming's fascination with toga-clad history and legends are nothing new. ...
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Jun 27, 2007
PC News | Gods and Heroes: Rome Rising
For those who prefer soloing to forming large parties with strangers, MMOs can be a lonely experience at times. What's a healer with no one to heal? What's a warrior with no cloth covered casters to defend? By throwing situations that require multiple players to cooperate and combine their individual niche strengths, successful MMOs have been able to funnel players together, encouraging socializing, guild building, and the sense of community that makes enveloping oneself in an MMO such a ...
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