Thursday 3 May 2007
It's a privilege normally only afforded to games journalists and writers - the opportunity to play games before anyone else. In fact, it's the biggest perk we get. Well, that, and the odd free pint.
And now, in conjunction with Eidos, we're giving one Tomb Raider fan and three of their mates the chance to visit Eidos (home of Tomb Raider) and play Lara Croft Tomb Raider Anniversary three days before the game is released.
The winner will also receive a promotional copy of
Poor TimeShift. Countless games have trekked through the development hell of schedule setbacks, platform issues, publisher pressure and unhappy focus groups. But few have dealt with schedules that stretched on for four years, platforms that became obsolete before the game was finished, publishers that changed completely midway through production and an unhappy focus group that consisted of the entire gaming community. And no other game has had to face TimeShift's most intimidating foe - the
Capcom knows how to throw a party. At a press event held last night in San Francisco, the publisher presented a veritable circus of spectacular sights. We saw new games or media for franchises Resident Evil, Devil May Cry, Mega Man, Lost Planet and Phoenix Wright. We were introduced to a brand new way to play the Wii with Project Treasure Island Z. Heck, they even had half-naked trapeze artists twisting and gyrating above an open bar and buffet table.
Yet, despite all the dazzle and
Some of us love it. Most everyone else on the planet can't stand or ignores it. But the fact remains that video game music draws a huge audience wherever it goes, and now GamesRadar has its own take to share. Brett Elston (Nintendo Editor), Joe McNeily (Senior Editor) and Stephen Pierce (Editorial Director) sit down with a smattering of classic video game tunes and weigh in on each song. We'll cover everything from the NES to the DS to the Xbox 360 - won't you join us?
Is video game music
Valve Software says cross-platform support is in place for Xbox 360-PC play for Team Fortress 2, after revealing it was technically feasible back in March.
"Technically it's done," the developer's Doug Lombardi told IGN of Xbox 360-PC play; Valve's Robin Walker then followed up to reassure that controller issues won't be, well, issues, explaining that staffers who worked on the Half-Life series on Xbox are working on TF2 on Xbox 360.
"... we did the Xbox port of Half-Life internally, and we
Earlier promises of a fully destructive environment in Transformers: The Game have been confirmed with new screenshots demonstrating a metal mash-up of grand proportions. In the latest pics, the increasingly impressive Bumblebee is opening a can of whup ass with a lampost and a passing pick-up truck, as well as grandad's favorite, missiles, destroying a few buildings in the process and sending the plebs fleeing in all
There's no technical reason why Team Fortress 2 couldn't allow PC players and Xbox 360 players to play against each other, says developer Valve.
"We'd love to, technically from our side, there's no reason why we can't," said Valve's Robin Walker, designer and engineer on TF2, speaking to Game Informer.
"It really comes down to knowing Microsoft has announced that Shadowrun is going to do that, but they haven't let anyone outside of Microsoft, I mean we don't have [the necessary development
The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive.
In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so
PC gamers itching for Ghost Recon: Advanced Warfighter 2's deployment at the end of the month, go grab a hanky. Ubisoft's latest release schedule has GRAW 2 PC down as a June release - on the 30th of that month, in
Yesterday, we left you at the point where we'd met the undead in our Egypt walkthrough. Now we'll take you further into this awesome new Tomb Raider: Anniversary level as we wrap up our week-long preview.
As the undead foes hit the ground and fade away, again the sense of isolation hits you. Everything is still again, except for the swirling sand and glistening reflections from the water around the obelisk in the middle of the courtyard. You can see an artifact high above you, but the puzzle