Kart racers are a dime a dozen... well, maybe less than that. But over-abundance is no reason to shun every new attempt at the genre, so we'll go ahead and welcome these new, villainous Pac-Man World Rally screens with open arms.
If you don't want to control the good guys (Pac, Mrs. Pac and their pals), Rally brings in the already revealed Pac-Devil, along with the robotic Toc-Man, ghoulish Erwin and the undead Spooky. Check them out below, and keep your eyes peeled for Rally's August
Thursday 15 June 2006
Recent reports that World of Warcraft developer Blizzard will be turning all of its franchises into massively multiplayer online games have been put down to a misunderstanding by the company.
The initial revelation was based on an alleged comment made by Vivendi Universal Games, Blizzard's owner, during a presentation given to Wall Street. If true it would, of course, make for a truly juicy snippet of news, as it would mean that the much-loved Starcraft and Diablo series
The fifth installment in pay-per-play expanded content for the already way-too-big Elder Scrolls IV: Oblivion hits this week. The Mehrune's Razor plug-in boasts the biggest crypt you'll ever find in Cyrodill: the vast, once-lost Ayleid city or Varsa Baalim. This ruin is home to a fearsome Daedric artifact known as Mehrune's Razor - a dagger with the power to kill in a single
Developer GSC Game World has compiled a list of features that have been tweaked, developed or cut from its long-in-development PC first-person shooter, STALKER: Shadow of Chernobyl.
Rumors have arisen since the presentation of the latest version of the free-roaming shooter at last month's E3, suggesting that the long-awaited game will not deliver many of the originally promised features, prompting GSC to respond with details of current tweaks.
So, to cut to the chase, here's what's changed:
You can read about our eye-busting preview of Crysis - just click the preview tab above - but we wanted to get some background on this stunning near-future FPS. So we grabbed Cevat Yerli, the man behind Far Cry's success story, and fired off some questions at him to get his word on the new project.
Is the level that we've seen a high point of the game?
I wouldn't say that. There are levels that are way more intensive. Crysis might have less overall playtime than Far Cry, but it will be much
We got our hands on a video of Rayman Raving Rabbids that proves, beyond the shadow of doubt, that rabbits are ill-equipped to play soccer. Why Ubisoft thought we needed a video to make that point, we're not sure (bunnies are typically smaller than a soccer ball, after all), but it's fun nonetheless. Click here to peep the
Codemasters has released a number of shots that demonstrate the new replay system that features in Sensible Soccer's return, due out this summer for PS2, Xbox and PC.
The game is played from the usual overhead perspective - one of Sensible Soccer's trademarks - but, as soon as you've curled a shot into the top corner from 35 yards, the camera will sweep down to pitch level so you can witness the goal in all its 3D glory.
These shots also reveal the amount of detail that's gone into the
If someone gave you half a million bucks to hurry up and work faster, would it motivate you? The industry is now watching 3D Realms, the studio behind PC first-person shooter Duke Nukem Forever, to see if Take Two's financial incentive for getting the game completed and on sale before the end of this year has the desired effect.
And the reason for it? Well, if you're not aware of Duke Nukem Forever's tortuous and hilariously lengthy development period, then we reckon you're telling fibs.
More shots and info of the multiplayer options for Ubisoft's real-time strategy game Faces of War have emerged, due for release for PC on August 5.
The squad-based game has you guiding six soldiers through several of the key battles of WWII, with action experienced from several sides of the conflict as you control Allied, Soviet or German troops.
Nine different multiplayer options are available, including a cooperative mode that allows between two and four players to play their way through
One of the more interesting games we got to try out at E3 was Monster Madness, a cartoony, four-player overhead horror shooter in the vein of musty classics like Smash TV and Zombies Ate My Neighbors. Refreshingly simple but incredibly slick-looking, it lets players team up or fight each other as a squad of misfit suburban teenagers who appear to be the only survivors when their neighborhood is overrun by monsters.
Our trailer shows generous chunks of the game in action, including footage from