Stalker: Shadow of Chernobyl's promise of gloomy survival among the ruins of the world's most infamous nuclear plant has always been an enthralling idea. Finally, after taking you on a tour of the Zone and revealing our early playtests, we've had the chance to cosy up with Stalker and really work our way into the game's chilling heart. And here's five reasons why that journey has been an apocalyptic
Mercenaries 2: World in Flames will be released on PlayStation 2 as well as PlayStation 3 when the game launches later this year, developer Pandemic has revealed, and will also be joined by Xbox 360 and PC versions.
A 360 version was all but inevitable, given the original Mercenaries' huge success on PS2 in 2005, but Pandemic has surprised by announcing the PS2 edition of the high-powered, next-genified sequel.
Unsurprisingly, the old-gen version will be stripped of much of the visual flair
In an exclusive interview with UK rag PC Zone, Clive Barker - creator of Hellraiser and Candyman - talks about his latest videogame project Jericho, a bloodthirsty squad-based shooter set in a nightmare city of the damned. "There's some intense and gory material in Jericho, but I've always believed that one of the tasks a maker of horror stories in any medium has, is to take his or her audience into areas of
In an amusing turn of events, the mighty IGN.com apparently paid homage to GamesRadar by seemingly using one of our month old ideas.
IGN's top 10 weekly countdown of the "exceptional, fascinating and absurd" was indeed exceptionally similar to GamesRadar's own Top 7 - Series Run into the Ground posted back on January 23rd. It suggested a fascinating insight into IGN's idea generation process and was, to the GR edit team at least, certainly absurd.
* GamesRadar posts Top 7 -
Developer THQ has officially announced the sequel to 2005's street racer Juiced, heading to PC, PS3, 360, PS2 and PSP, following earlier reports on the game this week.
Juiced 2 is based around the Hot Import Nights series of car shows, and will include race and drift racing modes along with large amounts of customization options.
There's also a "Driver DNA" system that "molds" the racing traits of players and then makes them downloadable to race against in events, though we're not quite sure
Epic Games has announced that it will use Streamline Studios' 3D content service solutions for its upcoming sequel Unreal Tournament 3.
As it did with Gears of War, Streamline will provide game-ready digital content for the shooter, which is due on PC, PlayStation 3 and Xbox 360 later this year.
"Streamline Studios is one of our key external providers of digital content for Epic. We're pleased with the great content they've provided for games such as Gears of War and the Unreal Tournament
Big Huge Games is a developer best known for its work in the RTS genre with the Rise of Nations PC series, but it's now expanding its horizons and leaping into the world of the RPG.
Details on its RPG project are scant - all that's currently know is that it'll definitely be a console game, with a PC version on the cards according to Next-Gen.biz - but Big Huge has just announced it's employing the talents of RPG heavyweight Ken Rolston for the title.
Rolston was lead designer on The Elder
Fashion "expert" Marc Ecko recently formed videogame-focused company Marc Ecko Entertainment - or MEE - and is now teaming with Human Head Studios on a new console game
Indie developer Introversion has revealed that it is working on several titles for console platforms, which could see PC hits like Darwinia and Defcon make their way to Xbox Live, PlayStation Network or Wii's Virtual Console. However, the developer might also be working on brand new
Microsoft has suggested that multiplayer gaming through Live on Windows Vista will be a free service, unlike on Xbox 360 where users have to subscribe to Gold membership to access multiplayer.
During an interview with 1UP.com, Microsoft's Shane Kim was asked whether it'd be free for PC users to play against friends, while certain premium-level stuff would be locked behind Gold. "Theoretically speaking, that's exactly the kind of thing we'd want to do," he replied.
PC gaming's traditional