Luigi's Mansion, Army of Two and Tiger Woods
games also debut…
Defiance makes strong debut at No.3…
The former Gears of War producer's work is done...
Just
2,500 sales separate the games in latest weekly rankings…
Take-Two closes out a fairly strong 2013 fiscal year...
When cosplay is done
right it can be awesome; but when it’s done perfectly, it can be damn near
magical. That’s likely the best way to describe the BioShock cosplay that took
place at Dragon*Con’s “Night at Georgia Aquarium” last week, where group of
Irrational staff members took to the aquarium looking for BioShock cosplayers.
Saying they “hit the jackpot” would be an understatement...
BioWare has revealed today that it is working on a massively multiplayer online roleplayer that "combines the best of BioWare's great past games with a compelling persistent online experience".
The developer of NeverWinter Nights and Baldur's Gate has created a brand new studio in Austin, Texas to work on the MMORPG, which we expect will make its first appearance at this year's E3 games show in
Tuesday 28 November 2006
Developer BioWare believes that storytelling is the key factor in making its upcoming massively multiplayer online role-playing game stand out from the fierce competition that exists in this hugely successful section of PC gaming.
BioWare is currently working on an unnamed MMORPG project using the HeroEngine. While very few details have been released concerning the game, leading designers have been talking to US magazine Games for Windows about their approach to making

Peter Molyneux is renowned for making enjoyable games and contributing greatly to the industry. He's also famous for exaggerating the odd game feature and sometimes making shit up as he goes along. During his BAFTA Academy Fellowship acceptance speech at yesterday's ceremony in London, Molyneux used his precious moments on stage to thank his hosts for the prestigious award and apologize (albeit tongue-in-cheekily) for misleading a few media journalists along the way...

Peter Molyneux has been pretty hard on himself lately. He called Fable II's story "rubbish," and said that the game was "rushed" and contained "huge design flaws." Looks like his hyperbole goes both ways - he can hype the hell out of a damn dog, and he can tear down his past accomplishments with the same deftness. Now everyone's favorite self-deprecating game designer is making fun of his big talk about Black & White's weather patterns...