
From Minotaur to Myth, Marathon to Master Chief, the House of Halo wasn’t built in a day. Bungie’s got your proof right here, with a ginormous, feature-length documentary that’ll take you on a two-decade journey through one of the biggest developers in the universe. Clear you schedule, because this incredibly well-produced doc is well worth a watch. I mean, for no other reason than it could very well contain your first look at that unseen title Bungie has in development with Activision…
One of E3’s less surprising, but certainly interesting announcements was that Halo: Combat Evolved, the game that made Xbox a household name, was getting a full-on remake for 360. This rerelease is the first real test for Halo’s current flagship developer (343 Industries), as the team is taking over for franchise’s creator Bungie. Perhaps remaking what many see as the best game of all time isn’t most helpful way to examine 343’s abilities at designing new Halo content, but it certainly shows the devs devotion to the Halo franchise. That love is in full force during this lengthy trailer for the classic campaign level The Silent Cartographer...
July 7th, or 7/7, is Bungie Day - hey, that's today! Not sure what a "Bungie Day" even is? Remember the Seventh Column? It wasn't exactly in the gameplay, but you might remember the symbol from Halo 2's character creation menus. Along with Bungie's fascination with the number 7, it also happens to be the name of their official fan club.
In honor of today, Bungie teamed up with Rooster Teeth - famous for the Halo-based machinima series Red vs. Blue - and posted this video called "Deja View"...

Now that Halo:Reach is running like a well oiled Spartan machine, developer Bungie is turning its attentions to its next project and calling on a few hundred thousand brave testers to join them...

Were we to make a list of announcements that dropped our jaws in astonishment, yesterday’s news of Bungie teaming up with Activision would be near the top. That probably the number one free agent in game development decided to publish their next major franchise with the biggest third-party publisher there is makes sense on paper, but after all the shit with Infinity Ward, we are still dumbstruck.
But now that the hugeness of the announcement has set in, some things need to be made clear, as many smaller details of the deal got missed initially and only now have become clear via interviews and other news. Here’s what you should know...

In a discussion with the New York Videogame Critics Circle, Microsoft's franchise lead Frank O'Connor spoke emphatically about the studio's intentions to resurrect Halo's Hollywood adaptation, and that it would even consider putting up the cash itself to see it happen...

Now THAT’S an explosion. In an interview with Joystiq, Halo: Reach’s lead multiplayer designer, Lars Bakken, dropped an atomic bomb. Developer Bungie’s time on the Halo franchise is coming to an end… at least for now...
We sort of thought the Guinness Book of World Records was a collection of definite, measurable achievements. Like, that's pretty much everything it represents... or not - the latest edition of the Guinness Gamers' Edition contains a list of the top 50 game series, not by total sales or anything factual like that, but as determined by a poll. It's horrific.
See the whole list inside...
Above: EA’s John Schappert knows that Medal of Honor won’t outsell CoD: Black Ops or Halo: Reach, but believes the publisher can take back a ‘leadership position’ in the FPS genre in a few years
You know it. Ice-T knows it. And it looks like Electronic Arts knows it, too. When speaking about the expected sales for Medal of Honor in a Q1 2011 earnings call, EA Chief Operating Officer John Schappert said, “I don’t expect to topple either Halo or CoD this year.”

Above: More hints that Bungie’s next Activision-published title will be an MMO
Joseph Staten, creative director for Bungie, shared some of the important lessons he learned from working on the first Halo. Speaking at the Games Developers Conference Online conference, Staten urged writers to not let their words get in the way of the world the development team is trying to make.
In addition to emphasizing the importance of writing within the limits of the game’s technology and avoiding the impulse to ‘start with the plot,’ Staten also dropped a big hint at what Bungie’s next Activision-published title might be…