Dec 14, 2007
95% of videogame characters are little more than background noise. They talk, blink, maybe wave their arms around a bit while yelling at you about 'keys', 'objectives' and 'friendly fire'. But sometimes you run into characters that stand out like explosions in the night sky against the cardboard cut-outs that inhabit the majority of games. These are the characters you actually care about.
Now we're not likely to confess our feelings for a polygonal personality to random people on
14 Dec, 2007
Every gamer is an armchair critic. We all have brilliant ideas on how a developer could have done a better job or what they need to include in their next game to make it the absolute pinnacle of awesomeness. And truly dedicated armchair critics want their valuable opinions to be heard. So they post on a forum. Maybe the developer's own dedicated virtual chamber or just a general gaming arena of chat and debate. But are the developers actually listening and, more importantly, do
Designing a box for a game is tough. With one image, you need to stand out on the shelf, catch the eye of the casual consumer and convince them that your game is worth their money. Some games get it wrong; others get it so wrong that potential customers actually recoil in horror. We've all seen terrible old atrocities like Mega Man and Alex Kidd in Miracle World, but don't think for a second that awful cover art is a thing of the past, left behind by a more sophisticated games industry. To
11 Dec, 2007
This year has left us absolutely knackered. We're exhausted. We feel like we've been in a marathon. A marathon that involves mostly sitting on our arses and playing one incredible game after another. We could indulge you with a long list of stellar examples, but you're a gamer - you know that it's been a properly arousing 12 months. If you're anything like us, your wow glands will be swollen and you'll have blisters on your eyeballs. It's been that good.
So as gamers we're all
6 Dec, 2007
We heart games. You heart games. But sometimes a dangerous line is crossed and our passionate hobby becomes an outright obsessive occupation. And that's when things can get ugly and/or unhealthy. That's when you need to take a step back and explore that wonderful world outside your window. Go shopping, kick a ball around or, hell, even talk to friends without using a headset. But how do you know when games are taking over your life?
A few sure-fire indications would be, say,
5th Dec, 2007
You might have read last weeks story on how Texan police have used the promise of free Xbox 360s to lure fugitive crimials out of hiding. While its a downright hilarious example to round off the year with, 2007 has been crammed like an over-crowded prison with tales of videogame-related crime.
Of course, were not talking about games themselves inciting violent outbursts in those who play them (Calm down Jack!). No, rather this year has seen a staggering amount of crime stories
Dec 4, 2007
News is boring, right? Bong! Man says thing! Bong! Country does thing! Bong! Cat stuck up tree. Occasionally, though, world news can be a perfect jumping off point for some truly entertaining flights of imagination.
Real world events are often inspiring people to create compelling narratives, and we've lost count of the number of 'real life' boy-done-bad-but-makes-good tales that get bandied around in the shape of Hollywood movie offerings. But what about videogames?
30 Nov, 2007
Most gamers recognise that movie tie-ins are generally an exercise in soul-crushing disappointment. But, optimistic fools that we are, since when has that recurring fact ever stopped gamers getting feverishly excited about reliving big-screen action for small-screen kicks? Never.
For the benefit of everyone that lives in hope of a blockbuster game based on a blockbuster movie, we've cast our eye over some of Hollywood's hottest properties for 2008 to see if there's anything that
26 Nov, 2007
We've previously filled your head sponge with 101 things you didn't know about games, well now we continue our virtual factual feastery by proudly presenting this rather fascinating list of gaming firsts. The first console, the first video game, the first four-player, the first boss, the first co-op, the first sequel, the first online game, the first jump, the first black protagonist, the first character described as "homosexual", the first female game designer, the first game
Nov 26, 2007
What's your pick for next year, then - Grand Theft Auto IV? Metal Gear Solid 4? Something else that might not have a '4' attached to it, but has still been hyped beyond all imagining? They're the obvious choices, but what about the games that are out of the spotlight?
We've dug around for these lesser-known delights, and are pleased to present nine not-so-familiar titles that are all due for release next year. If what we've seen of them so far is anything to go by, all of these