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  • We’re into day eight of the Steam Summer Camp Sale, and there’s no sign of it stopping. We’re not sure how many more values we can take. Anyway, today’s collection of one-day-only sales is filled with franchises familiar to PC and console gamers alike, whether you enjoy street fighting, tomb raiding, commanding and conquering, or simply shooting someone in the face...

  • We’re into day eight of the Steam Summer Camp Sale, and there’s no sign of it stopping. We’re not sure how many more values we can take. Anyway, today’s collection of one-day-only sales is filled with franchises familiar to PC and console gamers alike, whether you enjoy street fighting, tomb raiding, commanding and conquering, or simply shooting someone in the face...

  • We’re into day eight of the Steam Summer Camp Sale, and there’s no sign of it stopping. We’re not sure how many more values we can take. Anyway, today’s collection of one-day-only sales is filled with franchises familiar to PC and console gamers alike, whether you enjoy street fighting, tomb raiding, commanding and conquering, or simply shooting someone in the face...

  •  

    Portal was fantastic, and much of that credit lies with Valve’s creation of the universe and characters of the world. That said, as important as GLaDOS, Chell, and the Companion Cube were, the portals themselves—and the mechanics and physics of them—are what really made the game. The concept of puzzling with portals comes from Kim Swift’s Nebtacular Drop, a student project that preceded Portal by several years. After working with Valve as the lead designer on Portal she left to join Airtight Games, and has now revealed her next project: Quantum Conundrum. It’s a first-person puzzler that sounds… well, it sounds a little like Portal...

  •  

    Portal was fantastic, and much of that credit lies with Valve’s creation of the universe and characters of the world. That said, as important as GLaDOS, Chell, and the Companion Cube were, the portals themselves—and the mechanics and physics of them—are what really made the game. The concept of puzzling with portals comes from Kim Swift’s Nebtacular Drop, a student project that preceded Portal by several years. After working with Valve as the lead designer on Portal she left to join Airtight Games, and has now revealed her next project: Quantum Conundrum. It’s a first-person puzzler that sounds… well, it sounds a little like Portal...

  • Colour! Pixels! Acid noises! Creative game design! It's the latest from impressive indie talent Hermit Games...

  • Cornwall-based indie dev Hermit Games produces another stunning piece of work at an insanely cheap price...

  • Some games just will not die. Thanks to the wonder of ports, re-releases, download sales and rabid fan communities, certain titles remain part of the gaming landscape long after their original release window. Some deserve it, and some are Mortal Kombat II, but thankfully Quake 3 Arena is one of the former. And now, three years after the 360 port's announcement in 2007, it looks like id's masterful multiplayer shooter will finally be arriving on home consoles.

    Which of course prompts old PC Quake snobs like myself to point accusingly at the console controllers I ordinarily love and lambast them with cruel, cruel laughter.

    HAHA! STUPID ANALOGUES! HAHAHA! Etc. Ahem.

  • id Software's CEO Todd Hollenshead has revealed that videogame piracy "has pushed id as being multiplatform." In a lecture on videogame piracy during last week's GDC, he explained that the Doom and Quake developer started to eye console platforms as a method to battle the financial loss piracy incurs. Enemy Territory: Quake Wars was given as an example of id's multiplatform direction. Originally in development for PC at the hands of Splash Damage and id Software, the multiplayer-focused
  • A new Quake 4 multiplayer demo has been released by id Software, the new release featuring the updates in the Quake 4 1.4.2 Point Release Patch that the developer made available last

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