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Neverwinter Nights 2

Also known as: Neverwinter Nights II

The Dungeon Masters at Obsidian roll up an instant classic

The original Neverwinter Nights is held aloft as the best translation of the beloved Dungeons and Dragons tabletop role-playing experience of all time. And not necessarily for the core game, either - but for the dungeon-building tools that came alongside the original adventure. In true D&D fashion, would-be Dungeon Masters everywhere used that opportunity to modify the existing content or create all-new "modules" of their own. This continual stream of fresh content has kept Neverwinter alive to this very day - easily making it the biggest value in PC gaming in recent memory.

The sequel, Neverwinter Nights 2, contains a staggering bonanza of improved visuals that grant both indoor and outdoor environments complete, high-tech makeovers. This, in addition to an influx of new skills, feats, spells and character classes thanks to the introduction of the new D&D 3.5 ruleset (the original used the 3.0 rules).  Significantly, these new rules break down levels into smaller chunks - you'll see new abilities much more often during your adventures. This makes the game harder to put down at the end of the day - or in the wee hours of the morning.

Like the original Neverwinter, the adventure itself is a complex web that has simple beginnings. You start as a nobody in a small town - a humble start that is a nod to believability but also cute and relaxed enough that it will certainly draw the Japanese RPG crowd. After the opening vignette, however, things get rolling quickly and you are caught up in a desperate fight for survival in your tiny hometown of West Harbor.


 
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JohnnyMaverik  - 8 months 1 day ago 
Just realised that I got this mixed up with the expansion "Storm of (wassit)" so ignore my post on that review. I did buy this game in the end despite my misguided reservations (or so you would think) that came from reading the review for the expansion and thinking it was for this.

It is ok, havent got that far in it yet but I have played for a good couple of hours. Personally I think the graphics are quite good, not cutting edge but standard for these times, satisfying lets say. The game play is ok but a bit stunted, the usual I click and watch you attack stuff, which is fine but takes a bit of getting used to and never lets you feel involved or particualy relish the next fight.

The camera and controlls are in parts bloody aweful, the camera, as mentioned by this review is jerky, and especially when you first start playing boadering on uncontrollable, and the controlls while not all bad (but none actually good as such) are at times horrible and take a while to get used to, menus could have been much, much better aswell.

The party aspect is cool I agree and the story seems pretty good although I havent got that far so I'm anticipating it getting much better, as most stories do as they progress. But combat while using the party is also a bit hit and miss and again, takes a bit of getting used to, although thankfully they do allow you ample opertunity to get the basics down at the beggining in a setting which doesnt affect the progression of the story in any way.

Personally at the moment I'd give it a 6 since there are things I quite like, but nothing I love, but thinks that are frustrating and I just down right cant stand. But as the story line progresses and the game opens up it'll probably be 8 worthy, nine what with it basic problems is a bit over shoot in my opinion though..
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The Knowledge
Neverwinter Nights 2
Neverwinter Nights 2

Genre: Role Playing
Release date: Oct 31, 2006
Published by: Atari
Developed by: Obsidian
Designer: Feargus Urquhart
Franchise: Neverwinter Nights
Multiplayer Modes:
Offline
1 player SOLO
Online
64 player CO-OP
9 AWESOME
Read the review
Latest Articles About This Game
The Dungeon Masters at Obsidian roll up an instant classic
PC Review  -  Nov 1, 2006