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Neverwinter Nights 2

Also known as: Neverwinter Nights II

Neverwinter Nights 2 - latest details

Sick of being a homeless adventurer? This slick sequel promotes you to full-fledged warlord

Events will happen at your keep while you're away, but not on the scale of a siege, so there's no reason to just hide behind your stone walls and wait to be attacked. Getting out and building up your level like a normal adventurer will net you more prestige, which translates into more responsibility and more troops.

You'll also have a chance to turn the tables and assault enemy strongholds, although you won't usually have your troops with you. Instead, you'll bring along a party of three non-playable characters - each with distinct personalities, backstories and strengths - to order around. Since these guys are usually a lot tougher than your rank-and-file guards, they should be more than enough to get your back.

The four-player dynamic also extends to multiplayer games, more or less. NWN2 will support up to 64 gamers, but co-op in the central, story-based campaign is limited to four. The good news is that your non-player helpers can tag along, boosting your number to seven. And if you want a larger-scale adventure, you can always create one with the included construction tools.

When the game finally hits in October, it'll feature a huge story, a modular, customizable interface (admittedly inspired by World of WarCraft) and more depth than any D&D game to date. We still don't know how it plays, but after seeing it up close, we can't wait to find out.


 
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The Knowledge

Neverwinter Nights 2

Genre: Role Playing
Expected release date: September 2006
Published by: Atari
Developed by: Obsidian
Designer: Feargus Urquhart
Franchise: Neverwinter Nights
Multiplayer Modes:
Offline
1 player SOLO
Online
64 player CO-OP
9 AWESOME
Read the review
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