TheBottomTicker writes, "The Lamborghini Countach 5000 QV and its show-stoping V12 power is now available in Need for Speed World. The Lamborghini Countach 5000 QV features the iconic scissor lift doors and well over 400hp on tap, giving you the extra power to launch you off hte line and take you into first place."
Aeria Games has signed a
deal with Electronic Arts to publish the latter's Need for Speed
World for a global market, the Santa Clara, CA publisher announced today. The racing
MMO, developed by NFS: The Run's Black Box, boasts vehicle
customization, RPG-style progression and 150 miles of open-world
terrain. Originally launched in 2010, the game's addition to the
Aeria library marks the publisher's first title in the racing genre...
It’s starting to look like this whole “free-to-play”
thing might be sticking around. EA has announced a deal with Aeria Games,
publisher of Shin Megami Tensei: Imagine and WolfTeam, to bring EA’s selection
of free-to-play games to their network. It’s going to start with Battlefield
Heroes and continue with Need for Speed World, bringing EA’s Play4Free games to
an even wider audience...
With the Dolby Axon Network, Dolby provides engineering support, flexible APIs, detailed documentation, and sample code-all with the aim of easy implementation. The Dolby solution eliminates the cost of building, maintaining, and monitoring servers and includes round-the-clock multilayer support with guaranteed uptime.
Neocrisis: Black Box, an Electronic Arts Inc. studio , and Dolby Laboratories today announced that Need for Speed World, the massively multiplayer online (MMO) action racing game will incorporate Dolby[Registered] Axon voice chat technology before the holiday.
Gamingvice.net writes: Starting at 1PM EST/ 10AM PST, EA will be opening its doors to more users with their Need for Speed World beta. The plus about this game is that it is free, as long as you decide not to buy any packs to add features to your car. The open beta shows that EA is well along their way to getting this game off the ground, so time will tell how it works out. If you end up playing the game, come back and share your thoughts about it with us.
Black Box has announced MMO racing title Need For Speed World will launch on 27 July with customers who pre-order the game entering a week early.
Guildford, UK. May 27, 2010 EA. today announced that Need for SpeedTM World, the massively multiplayer online action racing game, will go live on July 20, 2010. Need for Speed World thrusts gamers into an enormous, socially-connected white-knuckle Need for Speed experience featuring an all-new power-up system and deep RPG style progression.
Destructoid: Massively multiplayer online games aren't only massive because thousands of people play with ea ch other at the same time, but also because of the immense game worlds that they offer. Need for Speed World, an upcoming PC-exclusive racing MMO, is no different. EA showed off a closed beta version of the game at a recent press event in New York City, and when I asked producer Marc De Vellis about the game's main draw, he proudly proclaimed, It's the biggest Need for Speed arena ever. The game world in NFS World is an amalgam of new areas and of cities from the Need for Speed franchise's greatest hits: the beta I saw included such places as Palmont (from 2006's Need for Speed: Carbon) and Rockport (Need for Speed: Most Wanted, 2005). The regions are connected as one seamless entity; you can race from one end to the other without any loading screens. And when the game launches this summer, EA expects tens of thousands of players to be driving around at once inside it.