Currently there are three character classes, the Bloodletter (all round combat), the Gadgeteer (firearms and technology) and the Pyromancer (WHUMPH!) Each has three very open and fully customisable skill trees allowing a shedload of easy-to-impliment variety, and all have their own summon ability. These were some of our favourite parts of combat. The Bloodletter for instance, can animate a small army of blood-spawned attackers from exploded corpses on the battlefield (The guy has style), and the Gadgeteer can use little airborn helicopter devices to attack the enemy and augment his own party. Steampunk fans, this is your class.
In a cool little nod to modern gaming culture, Mythos also contains achievements, but rather than being a mere case of “Yay Woo! Go me!”, they provide equipable status improvements to your character. Kill enough bugs for instance, and you’ll gain greater damage against insects. Kill a bunch of Shaman and your wisdom will go up. It’s a nice, fresh, and logical mechanic to appeal to the non-RPG player, but executed in a very RPG way.
Mythos is also very pleasing to the eye at the moment. The graphics are being deliberately kept simple, but there’s a clean, bright life to them that makes the world very appealing to look at. And the payoff for this simplicity is the facility for a vastly increased number of monsters on screen with no slow down. Flagship switched to God Mode to show this off, and we saw some frankly terrifying stand-offs with nary a hint of processor wear and tear. The lower specs needed to run the game are also intended to allow far more people to play, and allow the devs to quickly add and change anything its players might want.
There’s that community thinking again.