As you might expect of a game from the creators of Diablo, Mythos has a very simple to use, mouse-driven isometric interface. Click your way around, click to attack, and you’ve pretty much worked it out. Anyone, from hardcore Diablo stalwart to Peggle-playing videogame newbie can understand and pick it up instantly. Flagship told us they want to create a game that will hook the core player as well as give casuals something much cooler to do than just play Bejewelled again, and from what we saw in the demo, the interface seems to straddle that line very well.
The structure of the game also looks to be a good blend, providing ease of use and accessible depth in equal measure. Each themed game zone (the ice-bound third one is just about to open) has a central hub town which provides everything in terms of partying up, trading, or just shooting the proverbial shit, in one localised area. Everyone online is visible, and it all feels very ‘alive’. Outside of the towns, maps and instances are randomly generated, and there’s the option of epic random maps if you want to get a few friends together and make an event of it. There’s also a separte PvP mirror world which you can drop into and out of as and when. It completely copies all of the features and instances of the main world so you’re totally free to play the same game, just as to your own taste. The game also contains a hardcore option for if you do want to take things more seriously.
Speaking of PvP though, that side of Mythos is set up very democratically. Levelled-up players can still beat up on noobs, but in doing so they’ll earn a massively bad karma rating. That in turn results in all kinds of bad luck befalling them, meaning that their loot can be dropped and stolen very easily. The only way to redeem your rating? Go and fight some scenarios where you genuinely risk death. Thus, online cock-waving contests can turn you from an ego-driven bully to a penniless corpse very quickly.