Diablo's creators cut the drudgery and bring accessible fun to the MMO.
Jan 30, 2008
Casual gaming and the MMORPG. Two concepts that can separately send a none-more-cold shudder of dread down the traditional gamers spine. Combining the two then, should logically create a most hideous gestahl beast of unimaginable combined wrong, as if Ray had chosen Celine Dion for Gozers form instead of Mr. Staypuft at the end of Ghostbusters. Rather, having had a look at Flagship Studios Mythos yesterday, weve got a feeling that the two pariahs of gaming could actually cancel each other out, ...
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MMO puts stereotype that all free games suck to rest
Jul 5, 2007
Our penchant for dungeon crawlers helped us settle into a hypnotic trance as we left-clicked our way towards level-ups and loot when we sampled an early build of Flagship Studios' free-to-play MMO, Mythos. It was fun, almost too fun for a free game. But it really wasn't supposed to be this way.
Developed with the same tools, graphics engine, database needs, and most of the same code as Flagship's much anticipated Hellgate: London, Mythos was originally created to help make sure Hellgate's ...
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